diff --git a/Seele b/Seele index 424dea0..bedeb8f 160000 --- a/Seele +++ b/Seele @@ -1 +1 @@ -Subproject commit 424dea0012efd70f26f09d1601c72f7cdf23c498 +Subproject commit bedeb8f059d1cf89eae36736b171b27df7a45d25 diff --git a/src/FluidSimulationGame.cpp b/src/FluidSimulationGame.cpp index 1f86868..096cc75 100644 --- a/src/FluidSimulationGame.cpp +++ b/src/FluidSimulationGame.cpp @@ -31,7 +31,6 @@ void FluidSimulationGame::setupScene(Seele::PScene scene, Seele::PSystemGraph gr grid.gridSize = {256, 256, 256}; grid.enableGravity = true; grid.gravity = Vector(10, 0, 0); - // grid.enableGravity = false; } extern "C" FluidSimulationGame *createInstance() { return new FluidSimulationGame(); }