basic marching cubes working
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@@ -22,6 +22,8 @@ private:
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Seele::Gfx::RenderTargetAttachment depthAttachment;
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Seele::Gfx::OTexture2D depthTexture;
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Seele::Gfx::ODescriptorSet viewParamsSet;
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Seele::Gfx::OPipelineLayout pipelineLayout;
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Seele::Gfx::ODescriptorLayout descriptorLayout;
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Seele::Gfx::ODescriptorSet descriptorSet;
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@@ -29,6 +31,8 @@ private:
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Seele::Gfx::OFragmentShader fragmentShader;
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Seele::Gfx::PGraphicsPipeline pipeline;
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Seele::Gfx::PShaderBuffer densityBuffer;
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Seele::Gfx::PShaderBuffer vertexBuffer;
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Seele::Gfx::PShaderBuffer indexBuffer;
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Seele::Gfx::PShaderBuffer surfaceCounts;
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};
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DEFINE_REF(FluidRenderPass)
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