import FluidGridData; struct Params { // read-write FluidGridData velocityX; // read-write FluidGridData velocityY; // read-write FluidGridData velocityZ; // read-only FluidGridData pressure; }; ParameterBlock params; [shader("compute")] [numthreads(32, 8, 1)] void project(uint3 dispatchThreadID : SV_DispatchThreadID) { FluidGridData velocityX = params.velocityX; FluidGridData velocityY = params.velocityY; FluidGridData velocityZ = params.velocityZ; FluidGridData pressure = params.pressure; int x = dispatchThreadID.x + 1; int y = dispatchThreadID.y + 1; int z = dispatchThreadID.z + 1; if(x >= gridSize.x - 1 || y >= gridSize.y - 1 || z >= gridSize.z - 1) return; velocityX[x, y, z] -= 0.5f * (pressure[x + 1, y, z] - pressure[x - 1, y, z]) * gridSize.x; velocityY[x, y, z] -= 0.5f * (pressure[x, y + 1, z] - pressure[x, y - 1, z]) * gridSize.y; velocityZ[x, y, z] -= 0.5f * (pressure[x, y, z + 1] - pressure[x, y, z - 1]) * gridSize.z; }