import FluidGridData; struct Params { int b; // read-write FluidGridData grid; }; ParameterBlock params; [shader("compute")] [numthreads(32, 8, 1)] void setBound(uint3 dispatchThreadID : SV_DispatchThreadID) { int b = params.b; FluidGridData grid = params.grid; int x = dispatchThreadID.x + 1; int y = dispatchThreadID.y + 1; if(x >= gridSize.x - 1 || y >= gridSize.y - 1) return; grid[0, x, y] = b == 1 ? grid[1, x, y] : -grid[1, x, y]; grid[gridSize.x - 1, x, y] = b == 1 ? grid[gridSize.x - 2, x, y] : -grid[gridSize.x - 2, x, y]; grid[x, 0, y] = b == 2 ? grid[x, 1, y] : -grid[x, 1, y]; grid[x, gridSize.y - 1, y] = b == 2 ? grid[x, gridSize.y - 2, y] : -grid[x, gridSize.y - 2, y]; grid[x, y, 0] = b == 3 ? grid[x, y, 1] : -grid[x, y, 1]; grid[x, y, gridSize.z - 1] = b == 3 ? grid[x, y, gridSize.z - 2] : -grid[x, y, gridSize.z - 2]; } [shader("compute")] [numthreads(128, 1, 1)] void setBoundEdges(uint3 dispatchThreadID : SV_DispatchThreadID) { FluidGridData grid = params.grid; int x = dispatchThreadID.x + 1; if(x >= gridSize.x - 1) return; grid[x, 0, 0] = 0.5f * (grid[x, 1, 0] + grid[x, 0, 1]); grid[x, gridSize.y - 1, 0] = 0.5f * (grid[x, gridSize.y - 2, 0] + grid[x, gridSize.y - 1, 1]); grid[x, 0, gridSize.z - 1] = 0.5f * (grid[x, 1, gridSize.z - 1] + grid[x, 0, gridSize.z - 2]); grid[x, gridSize.y - 1, gridSize.z - 1] = 0.5f * (grid[x, gridSize.y - 2, gridSize.z - 1] + grid[x, gridSize.y - 1, gridSize.z - 2]); grid[0, x, 0] = 0.5f * (grid[1, x, 0] + grid[0, x, 1]); grid[0, x, gridSize.z - 1] = 0.5f * (grid[1, x, gridSize.z - 1] + grid[0, x, gridSize.z - 2]); grid[gridSize.x - 1, x, 0] = 0.5f * (grid[gridSize.x - 2, x, 0] + grid[gridSize.x - 1, x, 1]); grid[gridSize.x - 1, x, gridSize.z - 1] = 0.5f * (grid[gridSize.x - 2, x, gridSize.z - 1] + grid[gridSize.x - 1, x, gridSize.z - 2]); grid[0, 0, x] = 0.5f * (grid[1, 0, x] + grid[0, 1, x]); grid[0, gridSize.y - 1, x] = 0.5f * (grid[1, gridSize.y - 1, x] + grid[0, gridSize.y - 2, x]); grid[gridSize.x - 1, 0, x] = 0.5f * (grid[gridSize.x - 2, 0, x] + grid[gridSize.x - 1, 1, x]); grid[gridSize.x - 1, gridSize.y - 1, x] = 0.5f * (grid[gridSize.x - 2, gridSize.y - 1, x] + grid[gridSize.x - 1, gridSize.y - 2, x]); } [shader("compute")] [numthreads(8, 1, 1)] void setBoundCorners(uint3 dispatchThreadID : SV_DispatchThreadID) { FluidGridData grid = params.grid; uint threadIdx = dispatchThreadID.x; uint x = ((threadIdx & 1) == 0) ? 0 : (gridSize.x - 1); uint y = ((threadIdx & 2) == 0) ? 0 : (gridSize.y - 1); uint z = ((threadIdx & 4) == 0) ? 0 : (gridSize.z - 1); uint nx = (x == 0) ? 1 : (gridSize.x - 2); uint ny = (y == 0) ? 1 : (gridSize.y - 2); uint nz = (z == 0) ? 1 : (gridSize.z - 2); grid[x, y, z] = 0.33f * (grid[nx, y, z] + grid[x, ny, z] + grid[x, y, nz]); }