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MeshShadingDemo/src/MeshShadingDemoGame.cpp
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2024-04-22 12:47:05 +02:00
#include "MeshShadingDemoGame.h"
#include "Actor/FlyCam.h"
#include "Seele/Asset/AssetRegistry.h"
#include "Seele/Component/Transform.h"
#include "System/FlyCamSystem.h"
MeshShadingDemoGame::MeshShadingDemoGame()
{
}
MeshShadingDemoGame::~MeshShadingDemoGame()
{
}
void MeshShadingDemoGame::setupScene(PScene scene, PSystemGraph graph)
{
cube = new StaticMeshActor(scene, AssetRegistry::findMesh("cube"));
// cube->accessComponent<Component::Transform>().setScale(Vector(50, 50, 50));
camera = new FlyCam(scene);
light = new DirectionalLightActor(scene, Vector4(1, 1, 1, 1), Vector(0, -1, 0));
graph->addSystem(new FlyCamSystem(scene));
}
Game* createInstance()
{
return new MeshShadingDemoGame();
}
void destroyInstance(Game *game)
{
delete game;
}