Initialize Repository
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#include <Window/WindowManager.h>
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#include <Asset/AssetRegistry.h>
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#include <Window/GameView.h>
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#include <Graphics/Vulkan/VulkanGraphics.h>
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using namespace Seele;
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int main()
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{
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Gfx::PGraphics graphics = new Vulkan::Graphics();
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GraphicsInitializer initializer;
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graphics->init(initializer);
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PWindowManager windowManager = new WindowManager();
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AssetRegistry::init("Assets", graphics);
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WindowCreateInfo mainWindowInfo;
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mainWindowInfo.title = "MeshShadingDemo";
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mainWindowInfo.width = 1280;
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mainWindowInfo.height = 720;
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mainWindowInfo.bFullscreen = false;
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mainWindowInfo.numSamples = 1;
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mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
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auto window = windowManager->addWindow(graphics, mainWindowInfo);
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ViewportCreateInfo sceneViewInfo;
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sceneViewInfo.dimensions.size.x = 1280;
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sceneViewInfo.dimensions.size.y = 720;
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sceneViewInfo.dimensions.offset.x = 0;
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sceneViewInfo.dimensions.offset.y = 0;
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PGameView sceneView = new GameView(graphics, window, sceneViewInfo, "");
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sceneView->setFocused();
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window->render();
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return 0;
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}
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