target_sources(RayTracer
	PRIVATE
		BRDF.h
		BRDF.cpp
		Camera.h
		CLI.h
		CLI.cpp
		Material.h
		Material.cpp
		Model.h
		Model.cpp
		ModelLoader.h
		ModelLoader.cpp
		Ray.h
		Texture.h
		Texture.cpp
		TextureLoader.h
		TextureLoader.cpp
)
