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RayTracer/src/gpu/Renderer.h
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2025-01-25 13:04:12 +01:00
#pragma once
#include "scene/Scene.h"
#include <vulkan/vulkan.hpp>
#include <vulkan/vulkan_raii.hpp>
using namespace vk::raii;
struct Renderer : public Scene
{
public:
Renderer();
virtual ~Renderer();
private:
Context context;
Instance instance;
PhysicalDevice physicalDevice;
Device device;
Queue queue;
CommandPool cmdPool;
CommandBuffers cmdBuffers;
DescriptorSetLayout descriptorLayout;
DescriptorSet descriptorSet;
DescriptorPool descriptorPool;
PipelineLayout pipelineLayout;
ShaderModule rayGen;
ShaderModule closestHit;
ShaderModule miss;
Pipeline pipeline;
virtual void render(Camera cam, RenderParameter param);
};