2025-01-23 17:19:53 +01:00
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#include "BVH.h"
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2025-01-24 18:21:34 +01:00
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#include <algorithm>
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#include <ranges>
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2025-01-23 17:19:53 +01:00
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2025-01-24 00:19:11 +01:00
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void BVH::addModel(PModel model, glm::mat4 transform)
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{
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model->boundingBox.transform(transform);
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models.push_back(std::move(model));
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}
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2025-01-23 17:19:53 +01:00
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2025-01-24 00:19:11 +01:00
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void BVH::addModels(std::vector<PModel> _models, glm::mat4 transform)
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2025-01-23 17:19:53 +01:00
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{
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for (int i = 0; i < _models.size(); ++i)
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{
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2025-01-24 00:19:11 +01:00
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_models[i]->boundingBox.transform(transform);
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2025-01-23 17:19:53 +01:00
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models.push_back(std::move(_models[i]));
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}
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}
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void BVH::generate()
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{
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std::vector<PNode> pendingNodes;
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while (!models.empty())
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{
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pendingNodes.push_back(std::make_unique<Node>(std::move(models.back())));
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models.pop_back();
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}
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while (pendingNodes.size() > 1)
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{
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int lhs = pendingNodes.size();
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int rhs = pendingNodes.size();
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float minSurface = std::numeric_limits<float>::max();
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for (int i = 0; i < pendingNodes.size(); ++i)
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{
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for (int j = 0; j < pendingNodes.size(); ++j)
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{
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if (i == j)
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continue;
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AABB combined = AABB::combine(pendingNodes[i]->aabb, pendingNodes[j]->aabb);
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float surface = combined.surfaceArea();
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if (minSurface > surface)
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{
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lhs = i;
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rhs = j;
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minSurface = surface;
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}
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}
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}
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PNode newNode = std::make_unique<Node>(AABB::combine(pendingNodes[lhs]->aabb, pendingNodes[rhs]->aabb));
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newNode->left = std::move(pendingNodes[lhs]);
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newNode->right = std::move(pendingNodes[rhs]);
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pendingNodes.erase(pendingNodes.begin() + lhs);
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pendingNodes.erase(pendingNodes.begin() + rhs);
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pendingNodes.push_back(std::move(newNode));
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}
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hierarchy = std::move(pendingNodes[0]);
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}
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2025-01-24 18:21:34 +01:00
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std::optional<IntersectionInfo> BVH::traceRay(Ray ray)
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{
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}
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std::vector<IntersectionInfo> BVH::generateIntersections(PNode& currentNode, Ray ray)
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{
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if(!currentNode->aabb.intersects(ray))
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{
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return {};
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}
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if(currentNode->model != nullptr)
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{
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auto result = currentNode->model->intersect(ray);
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if(result.has_value())
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{
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return {*result};
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}
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else
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{
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return {};
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}
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}
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auto leftResults = generateIntersections(currentNode->left, ray);
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auto rightResults = generateIntersections(currentNode->right, ray);
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for(auto it : rightResults)
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{
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leftResults.push_back(it);
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}
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return leftResults;
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}
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