Minor hickup changes

This commit is contained in:
Gamemaker1998
2025-01-24 21:54:46 +01:00
parent 2111238935
commit 3a98e489c3
4 changed files with 5 additions and 3 deletions
+1 -1
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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.28)
cmake_minimum_required(VERSION 3.27)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
+2 -2
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@@ -49,8 +49,8 @@ struct AABB
glm::vec3 t0s = glm::vec3(min - ray.origin) * invD;
glm::vec3 t1s = glm::vec3(max - ray.origin) * invD;
glm::vec3 tsmaller = std::min(t0s, t1s);
glm::vec3 tbigger = std::max(t0s, t1s);
glm::vec3 tsmaller = glm::min(t0s, t1s);
glm::vec3 tbigger = glm::max(t0s, t1s);
tmin = std::max(tmin, std::max(tsmaller.x, std::max(tsmaller.y, tsmaller.z)));
tmax = std::min(tmax, std::min(tbigger.x, std::min(tbigger.y, tbigger.z)));
+1
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@@ -4,6 +4,7 @@
#include <vector>
#include <glm/glm.hpp>
#include "util/Ray.h"
#include <optional>
class BVH
+1
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@@ -2,6 +2,7 @@
#include "Minimal.h"
#include "scene/AABB.h"
#include <vector>
#include <optional>
// material infos
// shading parameter