Basic scene loop

This commit is contained in:
Dynamitos
2025-01-24 21:54:38 +01:00
parent ff9ebb916f
commit 3cbc73ebfe
5 changed files with 71 additions and 54 deletions
+22 -16
View File
@@ -1,34 +1,40 @@
#include "Scene.h"
Scene::Scene(glm::vec3 cameraPos, glm::vec3 cameraDirection) : cameraPos(cameraPos), cameraDirection(cameraDirection) {}
Scene::Scene() {}
Scene::~Scene() {}
void Scene::render(int width, int height, int numSamples)
void Scene::render(Camera cam, RenderParameter params)
{
pendingCancel = true;
worker.join();
pendingCancel = false;
worker = std::thread(
[&]()
{
image.clear();
accumulator.clear();
image.resize(width * height * 3);
for (int samp = 0; samp < numSamples; ++samp)
image.resize(params.width * params.height * 3);
accumulator.resize(params.width * params.height * 3);
for (int samp = 0; samp < params.numSamples; ++samp)
{
std::function<void()> job = [&]()
if (pendingCancel)
return;
Batch batch;
for (int w = 0; w < params.width; ++w)
{
std::vector<unsigned char> localAccumulator(width * height * 3);
for (int w = 0; w < width; ++w)
for (int h = 0; h < params.height; ++h)
{
for (int h = 0; h < height; ++h)
{
if (cancel)
return;
bvh.traceRay();
}
batch.jobs.push_back(
[&]()
{
Ray r = Ray();
bvh.traceRay(r);
});
}
// lock image
// add result to image
};
}
threadPool.runBatch(std::move(batch));
std::memcpy(image.data(), accumulator.data(), accumulator.size());
}
});
}
+12 -12
View File
@@ -2,26 +2,26 @@
#include "BVH.h"
#include "window/Window.h"
#include "util/Camera.h"
#include "ThreadPool.h"
struct RenderParameter
{
int width;
int height;
int numSamples;
};
/// <summary>
/// Ray1
/// Ray2
/// Ray3
/// Ray4
/// Ray5
/// GammaResolve
/// Ray1
/// Ray2
/// Ray3
/// </summary>
class Scene
{
public:
Scene();
~Scene();
void render(Camera cam, int width, int height, int numSamples);
void render(Camera cam, RenderParameter params);
constexpr const std::vector<unsigned char>& getImage() const { return image; }
private:
std::atomic_bool pendingCancel = false;
ThreadPool threadPool;
std::thread worker;
// the thing being displayed
std::vector<unsigned char> image;
// radiance accumulator