setting it up for macos
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@@ -5,7 +5,7 @@
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int main()
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{
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BVH bvh;
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bvh.addModels(ModelLoader::loadModel("../../cube.fbx"), glm::mat4());
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bvh.addModels(ModelLoader::loadModel("../cube.fbx"), glm::mat4());
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bvh.generate();
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Window w(1920, 1080);
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std::vector<uint32_t> texture(1920 * 1080);
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