back to a working state
This commit is contained in:
@@ -0,0 +1,8 @@
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import Common;
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[shader("miss")]
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void miss(inout RayPayload p)
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{
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p.light = float3(0, 0, 0);
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p.hit = false;
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}
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+238
-115
@@ -1,4 +1,5 @@
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#include "GPURenderer.h"
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#include "util/ModelLoader.h"
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#include "vulkan/vulkan_enums.hpp"
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#include "vulkan/vulkan_handles.hpp"
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#include "vulkan/vulkan_raii.hpp"
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@@ -9,16 +10,11 @@
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#include "vk_mem_alloc.h"
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GPURenderer::GPURenderer()
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: instance(nullptr), physicalDevice(nullptr), device(nullptr), queue(nullptr), cmdPool(nullptr), cmdBuffers(nullptr),
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descriptorLayout(nullptr), descriptorSet(nullptr), descriptorPool(nullptr), pipelineLayout(nullptr), rayGen(nullptr),
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closestHit(nullptr), miss(nullptr), pipeline(nullptr), radianceAccumulator(nullptr), radianceAllocation(nullptr), image(nullptr),
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imageAllocation(nullptr)
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{
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createDevice();
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createCommands();
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createDescriptors();
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createShaders();
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createPipeline();
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}
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GPURenderer::~GPURenderer() {}
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@@ -40,6 +36,12 @@ void GPURenderer::createDevice()
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}
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}
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}
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auto properties = physicalDevice.getProperties2<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceAccelerationStructurePropertiesKHR,
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vk::PhysicalDeviceRayTracingPipelinePropertiesKHR>();
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accelerationProperties = properties.get<vk::PhysicalDeviceAccelerationStructurePropertiesKHR>();
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rayTracingProperties = properties.get<vk::PhysicalDeviceRayTracingPipelinePropertiesKHR>();
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uint32_t computeQueueFamily = 0;
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auto queueProps = physicalDevice.getQueueFamilyProperties();
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for (uint32_t i = 0; i < queueProps.size(); ++i)
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@@ -50,22 +52,31 @@ void GPURenderer::createDevice()
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break;
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}
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}
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float queuePriority = 0.0f;
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vk::DeviceQueueCreateInfo deviceQueueCreateInfo({}, computeQueueFamily, 1, &queuePriority);
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vk::DeviceCreateInfo deviceCreateInfo({}, deviceQueueCreateInfo);
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std::vector<float> queuePriority = {1.0f};
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auto featureChain = physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceRayTracingPipelineFeaturesKHR,
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vk::PhysicalDeviceAccelerationStructureFeaturesKHR>();
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auto features = featureChain.get<vk::PhysicalDeviceFeatures2>();
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vk::DeviceQueueCreateInfo deviceQueueCreateInfo({}, computeQueueFamily, queuePriority);
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const char* extensions[] = {vk::KHRAccelerationStructureExtensionName, vk::KHRRayTracingPipelineExtensionName, vk::KHRDeferredHostOperationsExtensionName};
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vk::DeviceCreateInfo deviceCreateInfo({}, deviceQueueCreateInfo, {}, extensions, nullptr, &features);
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device = Device(physicalDevice, deviceCreateInfo);
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VmaVulkanFunctions vulkanFunctions = {};
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vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;
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vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;
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queue = Queue(device, computeQueueFamily, 0);
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VmaAllocatorCreateInfo allocatorCreateInfo = {};
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allocatorCreateInfo.flags = VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT;
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allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_2;
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allocatorCreateInfo.physicalDevice = *physicalDevice;
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allocatorCreateInfo.device = *device;
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allocatorCreateInfo.instance = *instance;
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allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;
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VmaVulkanFunctions vulkanFunctions = {
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.vkGetInstanceProcAddr = &vkGetInstanceProcAddr,
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.vkGetDeviceProcAddr = &vkGetDeviceProcAddr,
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};
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VmaAllocatorCreateInfo allocatorCreateInfo = {
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.flags = VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT | VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT,
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.physicalDevice = *physicalDevice,
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.device = *device,
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.pVulkanFunctions = &vulkanFunctions,
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.instance = *instance,
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.vulkanApiVersion = VK_API_VERSION_1_3,
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};
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vmaCreateAllocator(&allocatorCreateInfo, &allocator);
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}
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@@ -121,33 +132,40 @@ void GPURenderer::createDescriptors()
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descriptorLayout = DescriptorSetLayout(device, descriptorSetLayoutCreateInfo);
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auto descriptorPoolSizes = {
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vk::DescriptorPoolSize(vk::DescriptorType::eUniformBuffer, 1),
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vk::DescriptorPoolSize(vk::DescriptorType::eAccelerationStructureKHR, 1),
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vk::DescriptorPoolSize(vk::DescriptorType::eStorageImage, 2),
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vk::DescriptorPoolSize(vk::DescriptorType::eStorageBuffer, 8),
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vk::DescriptorPoolSize(vk::DescriptorType::eUniformBuffer, 1),
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vk::DescriptorPoolSize(vk::DescriptorType::eAccelerationStructureKHR, 1),
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vk::DescriptorPoolSize(vk::DescriptorType::eStorageImage, 2),
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vk::DescriptorPoolSize(vk::DescriptorType::eStorageBuffer, 8),
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};
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descriptorPool = DescriptorPool(device, vk::DescriptorPoolCreateInfo({}, 4, descriptorPoolSizes));
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descriptorPool =
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DescriptorPool(device, vk::DescriptorPoolCreateInfo({vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet}, 4, descriptorPoolSizes));
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// create a PipelineLayout using that DescriptorSetLayout
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vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo({}, *descriptorLayout);
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vk::PushConstantRange range =
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vk::PushConstantRange(vk::ShaderStageFlagBits::eRaygenKHR | vk::ShaderStageFlagBits::eClosestHitKHR, 0, sizeof(SampleParams));
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vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo({}, *descriptorLayout, range);
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pipelineLayout = PipelineLayout(device, pipelineLayoutCreateInfo);
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}
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using namespace slang;
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void GPURenderer::createShaders()
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template <typename T> constexpr T align(T size, T alignment) { return (size + alignment - 1) & ~(alignment - 1); }
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void GPURenderer::createPipeline()
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{
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Slang::ComPtr<IGlobalSession> globalSession;
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createGlobalSession(globalSession.writeRef());
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SessionDesc sessionDesc;
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TargetDesc targetDesc;
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targetDesc.format = SLANG_SPIRV;
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targetDesc.profile = globalSession->findProfile("glsl_450");
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sessionDesc.targets = &targetDesc;
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sessionDesc.targetCount = 1;
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const char* searchPaths[] = {"res/shaders/"};
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sessionDesc.searchPaths = searchPaths;
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sessionDesc.searchPathCount = 1;
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TargetDesc targetDesc = {
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.format = SLANG_SPIRV,
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.profile = globalSession->findProfile("glsl_450"),
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};
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const char* searchPaths[] = {"../res/shaders/"};
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SessionDesc sessionDesc = {
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.targets = &targetDesc,
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.targetCount = 1,
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.searchPaths = searchPaths,
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.searchPathCount = 1,
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};
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Slang::ComPtr<ISession> session;
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globalSession->createSession(sessionDesc, session.writeRef());
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@@ -158,7 +176,7 @@ void GPURenderer::createShaders()
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std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
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}
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Slang::ComPtr<IEntryPoint> rayGenEntry;
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raygenModule->findEntryPointByName("rayGen", rayGenEntry.writeRef());
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raygenModule->findEntryPointByName("raygen", rayGenEntry.writeRef());
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IModule* closestHitModule = session->loadModule("ClosestHit", diagnostics.writeRef());
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if (diagnostics)
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@@ -168,9 +186,17 @@ void GPURenderer::createShaders()
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Slang::ComPtr<IEntryPoint> closestHitEntry;
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closestHitModule->findEntryPointByName("closestHit", closestHitEntry.writeRef());
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IComponentType* components[] = {raygenModule, rayGenEntry, closestHitModule, closestHitEntry};
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IModule* missModule = session->loadModule("Miss", diagnostics.writeRef());
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if (diagnostics)
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{
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std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
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}
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Slang::ComPtr<IEntryPoint> missEntry;
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missModule->findEntryPointByName("miss", missEntry.writeRef());
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IComponentType* components[] = {raygenModule, rayGenEntry, closestHitModule, closestHitEntry, missModule, missEntry};
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Slang::ComPtr<IComponentType> program;
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session->createCompositeComponentType(components, 4, program.writeRef());
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session->createCompositeComponentType(components, 6, program.writeRef());
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Slang::ComPtr<IComponentType> linkedProgram;
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program->link(linkedProgram.writeRef(), diagnostics.writeRef());
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@@ -181,46 +207,28 @@ void GPURenderer::createShaders()
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Slang::ComPtr<IBlob> closestHitCode;
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linkedProgram->getEntryPointCode(1, 0, closestHitCode.writeRef(), diagnostics.writeRef());
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Slang::ComPtr<IBlob> missCode;
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linkedProgram->getEntryPointCode(2, 0, missCode.writeRef(), diagnostics.writeRef());
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rayGen =
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ShaderModule(device, vk::ShaderModuleCreateInfo({}, rayGenCode->getBufferSize(), (const uint32_t*)rayGenCode->getBufferPointer()));
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closestHit = ShaderModule(
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device, vk::ShaderModuleCreateInfo({}, closestHitCode->getBufferSize(), (const uint32_t*)closestHitCode->getBufferPointer()));
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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std::vector<VkRayTracingShaderGroupCreateInfoKHR> shaderGroups;
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miss = ShaderModule(device, vk::ShaderModuleCreateInfo({}, missCode->getBufferSize(), (const uint32_t*)missCode->getBufferPointer()));
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std::vector<vk::PipelineShaderStageCreateInfo> shaderStages;
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std::vector<vk::RayTracingShaderGroupCreateInfoKHR> shaderGroups;
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{
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shaderStages.push_back(VkPipelineShaderStageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
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.module = *rayGen,
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.pName = "rayGen",
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.pSpecializationInfo = nullptr,
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});
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shaderGroups.push_back(VkRayTracingShaderGroupCreateInfoKHR{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.pNext = nullptr,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
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.generalShader = static_cast<uint32_t>(shaderStages.size() - 1),
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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.pShaderGroupCaptureReplayHandle = nullptr,
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});
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shaderStages.push_back(vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eRaygenKHR, rayGen, "main"));
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shaderGroups.push_back(vk::RayTracingShaderGroupCreateInfoKHR(vk::RayTracingShaderGroupTypeKHR::eGeneral, shaderStages.size() - 1,
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vk::ShaderUnusedKHR, vk::ShaderUnusedKHR, vk::ShaderUnusedKHR));
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}
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{
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shaderStages.push_back(VkPipelineShaderStageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
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.module = *closestHit,
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.pName = "closestHit",
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.pSpecializationInfo = nullptr,
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});
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shaderStages.push_back(vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eClosestHitKHR, closestHit, "main"));
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uint32_t hitIndex = static_cast<uint32_t>(shaderStages.size() - 1);
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uint32_t anyHitIndex = VK_SHADER_UNUSED_KHR;
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uint32_t intersectionIndex = VK_SHADER_UNUSED_KHR;
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@@ -250,21 +258,118 @@ void GPURenderer::createShaders()
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// .pSpecializationInfo = nullptr,
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// });
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// }
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shaderGroups.push_back(VkRayTracingShaderGroupCreateInfoKHR{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.pNext = nullptr,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
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.generalShader = VK_SHADER_UNUSED_KHR,
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.closestHitShader = hitIndex,
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.anyHitShader = anyHitIndex,
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.intersectionShader = intersectionIndex,
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.pShaderGroupCaptureReplayHandle = nullptr,
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});
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shaderGroups.push_back(vk::RayTracingShaderGroupCreateInfoKHR(vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup, vk::ShaderUnusedKHR,
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hitIndex, anyHitIndex, intersectionIndex));
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}
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{
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shaderStages.push_back(vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eMissKHR, miss, "main"));
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shaderGroups.push_back(vk::RayTracingShaderGroupCreateInfoKHR(vk::RayTracingShaderGroupTypeKHR::eGeneral, shaderStages.size() - 1,
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vk::ShaderUnusedKHR, vk::ShaderUnusedKHR, vk::ShaderUnusedKHR));
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}
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pipeline = device.createRayTracingPipelineKHR(
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nullptr, nullptr, vk::RayTracingPipelineCreateInfoKHR({}, shaderStages, shaderGroups, 12, nullptr, nullptr, nullptr, pipelineLayout));
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const uint32_t handleSize = rayTracingProperties.shaderGroupHandleSize;
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const uint32_t handleSizeAligned = align(rayTracingProperties.shaderGroupHandleSize, rayTracingProperties.shaderGroupHandleAlignment);
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const uint32_t handleAlignment = rayTracingProperties.shaderGroupHandleAlignment;
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const uint32_t sbtAlignment = rayTracingProperties.shaderGroupBaseAlignment;
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const uint32_t groupCount = static_cast<uint32_t>(shaderGroups.size());
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const uint32_t sbtSize = groupCount * handleSizeAligned;
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const VkBufferUsageFlags sbtBufferUsage =
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VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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const VmaMemoryUsage sbtMemoryUsage = VMA_MEMORY_USAGE_AUTO;
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uint64_t rayGenStride = handleSize;
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uint64_t hitStride = handleSize;
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uint64_t missStride = handleSize;
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auto rayGenSBTInfo = VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = rayGenStride,
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.usage = sbtBufferUsage,
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};
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auto rayGenSBTAllocInfo = VmaAllocationCreateInfo{
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.usage = sbtMemoryUsage,
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};
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VkBuffer rayGenSBTBuf;
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vmaCreateBufferWithAlignment(allocator, &rayGenSBTInfo, &rayGenSBTAllocInfo, sbtAlignment, &rayGenSBTBuf, &rayGenAlloc, nullptr);
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rayGenSBT = Buffer(device, rayGenSBTBuf);
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rayGenAddr =
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vk::StridedDeviceAddressRegionKHR(device.getBufferAddress(vk::BufferDeviceAddressInfo(*rayGenSBT)), rayGenStride, rayGenStride);
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auto closestHitSBTInfo = VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = hitStride,
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.usage = sbtBufferUsage,
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};
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auto closestHitSBTAllocInfo = VmaAllocationCreateInfo{
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.usage = sbtMemoryUsage,
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};
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VkBuffer closestHitSBTBuf;
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vmaCreateBufferWithAlignment(allocator, &closestHitSBTInfo, &closestHitSBTAllocInfo, sbtAlignment, &closestHitSBTBuf, &closestHitAlloc,
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nullptr);
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closestHitSBT = Buffer(device, closestHitSBTBuf);
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closestHitAddr =
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vk::StridedDeviceAddressRegionKHR(device.getBufferAddress(vk::BufferDeviceAddressInfo(*closestHitSBT)), hitStride, hitStride);
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auto missSBTInfo = VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = missStride,
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.usage = sbtBufferUsage,
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};
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auto missSBTAllocInfo = VmaAllocationCreateInfo{
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.usage = sbtMemoryUsage,
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};
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VkBuffer missSBTBuf;
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vmaCreateBufferWithAlignment(allocator, &missSBTInfo, &missSBTAllocInfo, sbtAlignment, &missSBTBuf, &missAlloc, nullptr);
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missSBT = Buffer(device, missSBTBuf);
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missAddr = vk::StridedDeviceAddressRegionKHR(device.getBufferAddress(vk::BufferDeviceAddressInfo(*missSBT)), missStride, missStride);
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std::vector<unsigned char> sbt = pipeline.getRayTracingShaderGroupHandlesKHR<unsigned char>(0, shaderGroups.size(), sbtSize);
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uploadToGPU(rayGenSBT, sbt.data(), rayGenStride);
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uploadToGPU(closestHitSBT, sbt.data() + handleSize, handleSize);
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uploadToGPU(missSBT, sbt.data() + handleSize * 2, handleSize);
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}
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void GPURenderer::uploadToGPU(Buffer& buffer, void* data, size_t size)
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{
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VkBufferCreateInfo stagingBufInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.size = size,
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.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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};
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VmaAllocationCreateInfo stagingAllocInfo = {
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.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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VkBuffer stagingBuf;
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VmaAllocation stagingAllocation;
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vmaCreateBuffer(allocator, &stagingBufInfo, &stagingAllocInfo, &stagingBuf, &stagingAllocation, nullptr);
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Buffer stagingBuffer = Buffer(device, stagingBuf);
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vmaCopyMemoryToAllocation(allocator, data, stagingAllocation, 0, size);
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CommandBuffer copyCmd =
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std::move(device.allocateCommandBuffers(vk::CommandBufferAllocateInfo(cmdPool, vk::CommandBufferLevel::ePrimary, 1)).front());
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copyCmd.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
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copyCmd.copyBuffer(stagingBuffer, buffer, vk::BufferCopy(0, 0, size));
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copyCmd.end();
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queue.submit(vk::SubmitInfo({}, {}, *copyCmd, {}));
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device.waitIdle();
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}
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void GPURenderer::render(Camera cam, RenderParameter param)
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{
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for (uint32_t samp = 0; samp < param.numSamples; ++samp)
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{
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semaphores.push_back(device.createSemaphore(vk::SemaphoreCreateInfo()));
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fences.push_back(device.createFence(vk::FenceCreateInfo()));
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}
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// camera
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{
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VkBufferCreateInfo bufferInfo = {
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@@ -277,7 +382,9 @@ void GPURenderer::render(Camera cam, RenderParameter param)
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &cameraBuffer, &cameraAllocation, nullptr);
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VkBuffer camBuf;
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vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &camBuf, &cameraAllocation, nullptr);
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cameraBuffer = Buffer(device, camBuf);
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GPUCamera gpuCam = {
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.cameraPosition = cam.position,
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.f = cam.f,
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@@ -288,7 +395,7 @@ void GPURenderer::render(Camera cam, RenderParameter param)
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.A = cam.A,
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.ka = 0,
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};
|
||||
vmaCopyMemoryToAllocation(allocator, &gpuCam, cameraAllocation, 0, sizeof(GPUCamera));
|
||||
uploadToGPU(cameraBuffer, &gpuCam, sizeof(GPUCamera));
|
||||
}
|
||||
// radiance accumulator
|
||||
{
|
||||
@@ -317,7 +424,8 @@ void GPURenderer::render(Camera cam, RenderParameter param)
|
||||
VkImage radianceImg;
|
||||
vmaCreateImage(allocator, &imageInfo, &allocCreateInfo, &radianceImg, &radianceAllocation, nullptr);
|
||||
radianceAccumulator = Image(device, radianceImg);
|
||||
radianceView = device.createImageView(vk::ImageViewCreateInfo({}, *radianceAccumulator, vk::ImageViewType::e2D, vk::Format::eR32G32B32A32Sfloat));
|
||||
radianceView =
|
||||
device.createImageView(vk::ImageViewCreateInfo({}, *radianceAccumulator, vk::ImageViewType::e2D, vk::Format::eR32G32B32A32Sfloat));
|
||||
}
|
||||
// image
|
||||
{
|
||||
@@ -349,7 +457,8 @@ void GPURenderer::render(Camera cam, RenderParameter param)
|
||||
radianceView = device.createImageView(vk::ImageViewCreateInfo({}, *image, vk::ImageViewType::e2D, vk::Format::eR32G32B32A32Sfloat));
|
||||
}
|
||||
|
||||
DescriptorSet descriptorSet = std::move(device.allocateDescriptorSets(vk::DescriptorSetAllocateInfo(*descriptorPool, *descriptorLayout)).front());
|
||||
DescriptorSet descriptorSet =
|
||||
std::move(device.allocateDescriptorSets(vk::DescriptorSetAllocateInfo(*descriptorPool, *descriptorLayout)).front());
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
// have to use lists so the pointers arent invalidated by push
|
||||
std::list<vk::DescriptorBufferInfo> buffers;
|
||||
@@ -358,61 +467,66 @@ void GPURenderer::render(Camera cam, RenderParameter param)
|
||||
uint32_t bindingCounter = 0;
|
||||
{
|
||||
buffers.push_back(vk::DescriptorBufferInfo(cameraBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &buffers.back(), nullptr));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr,
|
||||
&buffers.back(), nullptr));
|
||||
}
|
||||
{
|
||||
accel.push_back(vk::WriteDescriptorSetAccelerationStructureKHR(1, scene->accelerationStructure));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eAccelerationStructureKHR, nullptr, nullptr, nullptr, &accel.back()));
|
||||
accel.push_back(vk::WriteDescriptorSetAccelerationStructureKHR(*((GPUScene*)scene.get())->accelerationStructure));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eAccelerationStructureKHR, nullptr,
|
||||
nullptr, nullptr, &accel.back()));
|
||||
}
|
||||
{
|
||||
images.push_back(vk::DescriptorImageInfo({}, radianceView, vk::ImageLayout::eGeneral));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageImage, &images.back(), nullptr, nullptr));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageImage, &images.back(),
|
||||
nullptr, nullptr));
|
||||
}
|
||||
{
|
||||
images.push_back(vk::DescriptorImageInfo({}, imageView, vk::ImageLayout::eGeneral));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageImage, &images.back(), nullptr, nullptr));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageImage, &images.back(),
|
||||
nullptr, nullptr));
|
||||
}
|
||||
{
|
||||
buffers.push_back(vk::DescriptorBufferInfo(scene->modelBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
||||
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->modelBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||
&buffers.back(), nullptr));
|
||||
}
|
||||
{
|
||||
buffers.push_back(vk::DescriptorBufferInfo(scene->materialBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
||||
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->materialBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||
&buffers.back(), nullptr));
|
||||
}
|
||||
{
|
||||
buffers.push_back(vk::DescriptorBufferInfo(scene->positionsBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
||||
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->positionBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||
&buffers.back(), nullptr));
|
||||
}
|
||||
{
|
||||
buffers.push_back(vk::DescriptorBufferInfo(scene->texCoordsBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
||||
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->texCoordsBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||
&buffers.back(), nullptr));
|
||||
}
|
||||
{
|
||||
buffers.push_back(vk::DescriptorBufferInfo(scene->normalsBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
||||
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->normalsBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||
&buffers.back(), nullptr));
|
||||
}
|
||||
{
|
||||
buffers.push_back(vk::DescriptorBufferInfo(scene->directionalLightsBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
||||
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->directionalLightBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||
&buffers.back(), nullptr));
|
||||
}
|
||||
{
|
||||
buffers.push_back(vk::DescriptorBufferInfo(scene->pointLightsBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
||||
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->pointLightBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||
&buffers.back(), nullptr));
|
||||
}
|
||||
{
|
||||
buffers.push_back(vk::DescriptorBufferInfo(scene->indexBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
||||
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->indexBuffer));
|
||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||
&buffers.back(), nullptr));
|
||||
}
|
||||
device.updateDescriptorSets(writes, {});
|
||||
|
||||
semaphores.resize(param.numSamples);
|
||||
fences.resize(param.numSamples);
|
||||
for (uint32_t samp = 0; samp < param.numSamples; ++samp)
|
||||
{
|
||||
semaphores[samp] = device.createSemaphore(vk::SemaphoreCreateInfo());
|
||||
fences[samp] = device.createFence(vk::FenceCreateInfo());
|
||||
}
|
||||
// allocate a CommandBuffer from the CommandPool
|
||||
vk::CommandBufferAllocateInfo commandBufferAllocateInfo(*cmdPool, vk::CommandBufferLevel::ePrimary, param.numSamples);
|
||||
cmdBuffers = CommandBuffers(device, commandBufferAllocateInfo);
|
||||
@@ -421,20 +535,29 @@ void GPURenderer::render(Camera cam, RenderParameter param)
|
||||
auto& cmd = cmdBuffers[samp];
|
||||
cmd.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
|
||||
cmd.bindPipeline(vk::PipelineBindPoint::eRayTracingKHR, *pipeline);
|
||||
cmd.bindDescriptorSets(vk::PipelineBindPoint::eRayTracingKHR, pipelineLayout, 0, descriptorSet, {});
|
||||
cmd.traceRays(param.width, param.height, 1);
|
||||
cmd.bindDescriptorSets(vk::PipelineBindPoint::eRayTracingKHR, pipelineLayout, 0, *descriptorSet, {});
|
||||
std::vector<SampleParams> sampleParams = {SampleParams{
|
||||
.pass = samp,
|
||||
.samplesPerPixel = param.numSamples,
|
||||
.numDirectionalLights = (uint32_t)scene->directionalLights.size(),
|
||||
.numPointLights = (uint32_t)scene->pointLights.size(),
|
||||
}};
|
||||
cmd.pushConstants<SampleParams>(pipelineLayout, vk::ShaderStageFlagBits::eRaygenKHR | vk::ShaderStageFlagBits::eClosestHitKHR, 0,
|
||||
sampleParams);
|
||||
cmd.traceRaysKHR(rayGenAddr, closestHitAddr, missAddr, {}, param.width, param.height, 1);
|
||||
cmd.end();
|
||||
if (samp == 0)
|
||||
{
|
||||
queue.submit(vk::SubmitInfo({}, cmd, semaphores[samp]), fences[samp]);
|
||||
queue.submit(vk::SubmitInfo({}, {}, *cmd, *semaphores[samp]), *fences[samp]);
|
||||
}
|
||||
else
|
||||
{
|
||||
queue.submit(vk::SubmitInfo(semaphores[samp-1], vk::PipelineStageFlagBits::eRayTracingShaderKHR, cmd, semaphores[samp]), fences[samp]);
|
||||
vk::PipelineStageFlags dstWaitMask = vk::PipelineStageFlagBits::eRayTracingShaderKHR;
|
||||
queue.submit(vk::SubmitInfo(*semaphores[samp - 1], dstWaitMask, *cmd, *semaphores[samp]), *fences[samp]);
|
||||
}
|
||||
}
|
||||
for (uint32_t samp = 0; samp < param.numSamples; ++samp)
|
||||
{
|
||||
device.waitForFences(fences[samp], true, 1000000);
|
||||
assert(device.waitForFences(*fences[samp], true, 1000000) == vk::Result::eSuccess);
|
||||
}
|
||||
}
|
||||
+47
-25
@@ -12,6 +12,7 @@ struct GPURenderer : public Renderer
|
||||
public:
|
||||
GPURenderer();
|
||||
virtual ~GPURenderer();
|
||||
virtual void render(Camera cam, RenderParameter param) override;
|
||||
|
||||
private:
|
||||
struct GPUCamera
|
||||
@@ -25,47 +26,68 @@ private:
|
||||
float A;
|
||||
float ka;
|
||||
};
|
||||
|
||||
struct SampleParams
|
||||
{
|
||||
uint32_t pass;
|
||||
uint32_t samplesPerPixel;
|
||||
uint32_t numDirectionalLights;
|
||||
uint32_t numPointLights;
|
||||
};
|
||||
void createDevice();
|
||||
void createCommands();
|
||||
void createDescriptors();
|
||||
void createShaders();
|
||||
|
||||
std::unique_ptr<GPUScene> scene;
|
||||
void createPipeline();
|
||||
|
||||
Context context;
|
||||
Instance instance;
|
||||
PhysicalDevice physicalDevice;
|
||||
Device device;
|
||||
Queue queue;
|
||||
VmaAllocator allocator;
|
||||
Instance instance = nullptr;
|
||||
PhysicalDevice physicalDevice = nullptr;
|
||||
Device device = nullptr;
|
||||
Queue queue = nullptr;
|
||||
VmaAllocator allocator = nullptr;
|
||||
|
||||
uint32_t computeQueueFamily;
|
||||
CommandPool cmdPool;
|
||||
CommandBuffers cmdBuffers;
|
||||
vk::PhysicalDeviceAccelerationStructurePropertiesKHR accelerationProperties = {};
|
||||
vk::PhysicalDeviceRayTracingPipelinePropertiesKHR rayTracingProperties = {};
|
||||
|
||||
uint32_t computeQueueFamily = 0;
|
||||
CommandPool cmdPool = nullptr;
|
||||
CommandBuffers cmdBuffers = nullptr;
|
||||
std::vector<Semaphore> semaphores;
|
||||
std::vector<Fence> fences;
|
||||
|
||||
DescriptorSetLayout descriptorLayout;
|
||||
DescriptorSet descriptorSet;
|
||||
DescriptorPool descriptorPool;
|
||||
PipelineLayout pipelineLayout;
|
||||
DescriptorSetLayout descriptorLayout = nullptr;
|
||||
DescriptorSet descriptorSet = nullptr;
|
||||
DescriptorPool descriptorPool = nullptr;
|
||||
PipelineLayout pipelineLayout = nullptr;
|
||||
|
||||
ShaderModule rayGen;
|
||||
ShaderModule closestHit;
|
||||
ShaderModule miss;
|
||||
ShaderModule rayGen = nullptr;
|
||||
ShaderModule closestHit = nullptr;
|
||||
ShaderModule miss = nullptr;
|
||||
|
||||
Pipeline pipeline;
|
||||
Pipeline pipeline = nullptr;
|
||||
|
||||
Buffer cameraBuffer;
|
||||
Buffer rayGenSBT = nullptr;
|
||||
vk::StridedDeviceAddressRegionKHR rayGenAddr;
|
||||
VmaAllocation rayGenAlloc;
|
||||
|
||||
Buffer closestHitSBT = nullptr;
|
||||
vk::StridedDeviceAddressRegionKHR closestHitAddr;
|
||||
VmaAllocation closestHitAlloc;
|
||||
|
||||
Buffer missSBT = nullptr;
|
||||
vk::StridedDeviceAddressRegionKHR missAddr;
|
||||
VmaAllocation missAlloc;
|
||||
|
||||
Buffer cameraBuffer = nullptr;
|
||||
VmaAllocation cameraAllocation;
|
||||
|
||||
Image radianceAccumulator;
|
||||
ImageView radianceView;
|
||||
Image radianceAccumulator = nullptr;
|
||||
ImageView radianceView = nullptr;
|
||||
VmaAllocation radianceAllocation;
|
||||
|
||||
Image image;
|
||||
ImageView imageView;
|
||||
Image image = nullptr;
|
||||
ImageView imageView = nullptr;
|
||||
VmaAllocation imageAllocation;
|
||||
|
||||
virtual void render(Camera cam, RenderParameter param);
|
||||
void uploadToGPU(Buffer& buffer, void* data, size_t size);
|
||||
};
|
||||
+169
-81
@@ -1,11 +1,14 @@
|
||||
#include "GPUScene.h"
|
||||
|
||||
GPUScene::GPUScene(Device& device, VmaAllocator& allocator, CommandPool& cmdPool, Queue& queue)
|
||||
: device(device), allocator(allocator), cmdPool(cmdPool), queue(queue)
|
||||
{
|
||||
}
|
||||
|
||||
GPUScene::~GPUScene() {}
|
||||
|
||||
void GPUScene::generate()
|
||||
void GPUScene::createRayTracingHierarchy()
|
||||
{
|
||||
populateGeometryPools();
|
||||
|
||||
// upload geometry to gpu
|
||||
createStorageBuffer(modelBuffer, modelAllocation, refs.data(), refs.size() * sizeof(ModelReference));
|
||||
// createStorageBuffer(materialBuffer, materialAllocation, refs.data(), refs.size() * sizeof(ModelReference));
|
||||
@@ -17,108 +20,193 @@ void GPUScene::generate()
|
||||
createStorageBuffer(pointLightBuffer, pointLightAllocation, pointLights.data(), pointLights.size() * sizeof(PointLight));
|
||||
createStorageBuffer(indexBuffer, indexAllocation, indicesPool.data(), indicesPool.size() * sizeof(glm::uvec3));
|
||||
|
||||
VkBufferDeviceAddressInfo addrInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
|
||||
.buffer = positionBuffer,
|
||||
};
|
||||
VkDeviceAddress vertexBufferAddr = vkGetBufferDeviceAddress(*device, &addrInfo);
|
||||
addrInfo.buffer = indexBuffer;
|
||||
VkDeviceAddress indexBufferAddr = vkGetBufferDeviceAddress(*device, &addrInfo);
|
||||
vk::DeviceAddress vertexBufferAddr = device.getBufferAddress(vk::BufferDeviceAddressInfo(positionBuffer));
|
||||
vk::DeviceAddress indexBufferAddr = device.getBufferAddress(vk::BufferDeviceAddressInfo(indexBuffer));
|
||||
|
||||
std::vector<vk::AccelerationStructureGeometryKHR> geometries(models.size());
|
||||
std::vector<vk::AccelerationStructureBuildGeometryInfoKHR> buildGeometries(models.size());
|
||||
std::vector<vk::AccelerationStructureBuildSizesInfoKHR> buildSizes(models.size());
|
||||
std::vector<VkBuffer> scratchBuffers(models.size());
|
||||
std::vector<VmaAllocation> scratchAllocations(models.size());
|
||||
std::vector<vk::AccelerationStructureBuildRangeInfoKHR> buildRanges(models.size());
|
||||
std::vector<const vk::AccelerationStructureBuildRangeInfoKHR*> buildRangePointers(models.size());
|
||||
blas.resize(models.size());
|
||||
for (uint32_t i = 0; i < models.size(); ++i)
|
||||
std::vector<vk::AccelerationStructureInstanceKHR> instances(models.size());
|
||||
{
|
||||
vk::DeviceOrHostAddressConstKHR vertexDataAddress = (vertexBufferAddr + refs[i].positionOffset * sizeof(glm::vec3));
|
||||
vk::DeviceOrHostAddressConstKHR indexDataAddress = (indexBufferAddr + refs[i].indicesOffset + sizeof(glm::uvec3));
|
||||
std::vector<vk::AccelerationStructureGeometryKHR> geometries(models.size());
|
||||
std::vector<vk::AccelerationStructureBuildGeometryInfoKHR> buildGeometries(models.size());
|
||||
std::vector<vk::AccelerationStructureBuildSizesInfoKHR> buildSizes(models.size());
|
||||
std::vector<VkBuffer> scratchBuffers(models.size());
|
||||
std::vector<VmaAllocation> scratchAllocations(models.size());
|
||||
std::vector<vk::AccelerationStructureBuildRangeInfoKHR> buildRanges(models.size());
|
||||
std::vector<const vk::AccelerationStructureBuildRangeInfoKHR*> buildRangePointers(models.size());
|
||||
blas.resize(models.size());
|
||||
for (uint32_t i = 0; i < models.size(); ++i)
|
||||
{
|
||||
vk::DeviceOrHostAddressConstKHR vertexDataAddress = (vertexBufferAddr + refs[i].positionOffset * sizeof(glm::vec3));
|
||||
vk::DeviceOrHostAddressConstKHR indexDataAddress = (indexBufferAddr + refs[i].indicesOffset + sizeof(glm::uvec3));
|
||||
|
||||
geometries[i] = vk::AccelerationStructureGeometryKHR(
|
||||
vk::GeometryTypeKHR::eTriangles,
|
||||
vk::AccelerationStructureGeometryTrianglesDataKHR(vk::Format::eR32G32B32Sfloat, vertexDataAddress, sizeof(glm::vec3),
|
||||
(uint32_t)refs[i].numPositions, vk::IndexType::eUint32, indexDataAddress),
|
||||
vk::GeometryFlagBitsKHR::eOpaque);
|
||||
geometries[i] = vk::AccelerationStructureGeometryKHR(
|
||||
vk::GeometryTypeKHR::eTriangles,
|
||||
vk::AccelerationStructureGeometryTrianglesDataKHR(vk::Format::eR32G32B32Sfloat, vertexDataAddress, sizeof(glm::vec3),
|
||||
(uint32_t)refs[i].numPositions, vk::IndexType::eUint32, indexDataAddress),
|
||||
vk::GeometryFlagBitsKHR::eOpaque);
|
||||
|
||||
buildGeometries[i] = vk::AccelerationStructureBuildGeometryInfoKHR(
|
||||
vk::AccelerationStructureTypeKHR::eTopLevel, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace,
|
||||
vk::BuildAccelerationStructureModeKHR::eBuild, {}, {}, 1, &geometries[i], nullptr);
|
||||
buildGeometries[i] = vk::AccelerationStructureBuildGeometryInfoKHR(
|
||||
vk::AccelerationStructureTypeKHR::eBottomLevel, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace,
|
||||
vk::BuildAccelerationStructureModeKHR::eBuild, {}, {}, 1, &geometries[i], nullptr);
|
||||
|
||||
buildSizes[i] = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
};
|
||||
const uint32_t primitiveCount = refs[i].numIndices / 3;
|
||||
buildSizes[i] =
|
||||
device.getAccelerationStructureBuildSizesKHR(vk::AccelerationStructureBuildTypeKHR::eDevice, buildGeometries[i], primitiveCount);
|
||||
buildSizes[i] = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
};
|
||||
const uint32_t primitiveCount = refs[i].numIndices / 3;
|
||||
buildSizes[i] =
|
||||
device.getAccelerationStructureBuildSizesKHR(vk::AccelerationStructureBuildTypeKHR::eDevice, buildGeometries[i], primitiveCount);
|
||||
|
||||
VkBufferCreateInfo bufferInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buildSizes[i].accelerationStructureSize,
|
||||
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo bufferAllocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
vmaCreateBuffer(allocator, &bufferInfo, &bufferAllocInfo, &blas[i].buffer, &blas[i].alloc, nullptr);
|
||||
VkBufferCreateInfo bufferInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buildSizes[i].accelerationStructureSize,
|
||||
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo bufferAllocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VkBuffer buf;
|
||||
vmaCreateBuffer(allocator, &bufferInfo, &bufferAllocInfo, &buf, &blas[i].alloc, nullptr);
|
||||
blas[i].buffer = Buffer(device, buf);
|
||||
|
||||
vk::AccelerationStructureCreateInfoKHR blasInfo({}, blas[i].buffer, 0, buildSizes[i].accelerationStructureSize,
|
||||
vk::AccelerationStructureTypeKHR::eBottomLevel);
|
||||
blas[i].handle = device.createAccelerationStructureKHR(blasInfo);
|
||||
vk::AccelerationStructureCreateInfoKHR blasInfo({}, blas[i].buffer, 0, buildSizes[i].accelerationStructureSize,
|
||||
vk::AccelerationStructureTypeKHR::eBottomLevel);
|
||||
blas[i].handle = device.createAccelerationStructureKHR(blasInfo);
|
||||
|
||||
VkBufferCreateInfo scratchInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buildSizes[i].buildScratchSize,
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo scratchAllocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
vmaCreateBufferWithAlignment(allocator, &scratchInfo, &scratchAllocInfo, 16, &scratchBuffers[i], &scratchAllocations[i], nullptr);
|
||||
addrInfo.buffer = scratchBuffers[i];
|
||||
VkDeviceAddress scratchAddr = vkGetBufferDeviceAddress(*device, &addrInfo);
|
||||
buildGeometries[i].dstAccelerationStructure = blas[i].handle;
|
||||
buildGeometries[i].scratchData.deviceAddress = scratchAddr;
|
||||
VkBufferCreateInfo scratchInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buildSizes[i].buildScratchSize,
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo scratchAllocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
vmaCreateBufferWithAlignment(allocator, &scratchInfo, &scratchAllocInfo, 16, &scratchBuffers[i], &scratchAllocations[i], nullptr);
|
||||
vk::DeviceAddress scratchAddr = device.getBufferAddress(vk::BufferDeviceAddressInfo(scratchBuffers[i]));
|
||||
buildGeometries[i].dstAccelerationStructure = blas[i].handle;
|
||||
buildGeometries[i].scratchData.deviceAddress = scratchAddr;
|
||||
|
||||
buildRanges[i] = VkAccelerationStructureBuildRangeInfoKHR{
|
||||
.primitiveCount = primitiveCount,
|
||||
.primitiveOffset = 0,
|
||||
.firstVertex = 0,
|
||||
.transformOffset = 0,
|
||||
};
|
||||
buildRangePointers[i] = &buildRanges[i];
|
||||
buildRanges[i] = VkAccelerationStructureBuildRangeInfoKHR{
|
||||
.primitiveCount = primitiveCount,
|
||||
.primitiveOffset = 0,
|
||||
.firstVertex = 0,
|
||||
.transformOffset = 0,
|
||||
};
|
||||
buildRangePointers[i] = &buildRanges[i];
|
||||
vk::DeviceAddress blasAddr = device.getBufferAddress(vk::BufferDeviceAddressInfo(blas[i].buffer));
|
||||
instances[i] = vk::AccelerationStructureInstanceKHR({}, i, 0xff, 0, {}, blasAddr);
|
||||
}
|
||||
vk::CommandBufferAllocateInfo commandBufferAllocateInfo(*cmdPool, vk::CommandBufferLevel::ePrimary, 10);
|
||||
CommandBuffer cmdBuffer = std::move(CommandBuffers(device, commandBufferAllocateInfo).front());
|
||||
cmdBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
|
||||
cmdBuffer.buildAccelerationStructuresKHR(buildGeometries, buildRangePointers);
|
||||
cmdBuffer.end();
|
||||
vk::SubmitInfo submitInfo;
|
||||
queue.submit(submitInfo);
|
||||
device.waitIdle();
|
||||
}
|
||||
createStorageBuffer(instanceBuffer, instanceAllocation, instances.data(), instances.size());
|
||||
vk::DeviceAddress instancesAddress = device.getBufferAddress(vk::BufferDeviceAddressInfo(instanceBuffer));
|
||||
vk::AccelerationStructureGeometryKHR geometry(vk::GeometryTypeKHR::eInstances,
|
||||
vk::AccelerationStructureGeometryInstancesDataKHR(false, {instancesAddress}),
|
||||
vk::GeometryFlagBitsKHR::eOpaque);
|
||||
vk::AccelerationStructureBuildGeometryInfoKHR structureBuildGeometry(vk::AccelerationStructureTypeKHR::eTopLevel,
|
||||
vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace,
|
||||
vk::BuildAccelerationStructureModeKHR::eBuild, {}, {}, geometry);
|
||||
|
||||
const uint32_t primitiveCount = instances.size();
|
||||
auto buildSizes =
|
||||
device.getAccelerationStructureBuildSizesKHR(vk::AccelerationStructureBuildTypeKHR::eDevice, structureBuildGeometry, primitiveCount);
|
||||
|
||||
VkBuffer buffer;
|
||||
auto tlasInfo = VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buildSizes.accelerationStructureSize,
|
||||
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
};
|
||||
auto tlasAlloc = VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
vmaCreateBuffer(allocator, &tlasInfo, &tlasAlloc, &buffer, &accelerationAllocation, nullptr);
|
||||
accelerationBuffer = Buffer(device, buffer);
|
||||
|
||||
accelerationStructure = device.createAccelerationStructureKHR(vk::AccelerationStructureCreateInfoKHR(
|
||||
{}, accelerationBuffer, 0, buildSizes.accelerationStructureSize, vk::AccelerationStructureTypeKHR::eTopLevel));
|
||||
|
||||
auto scratchInfo = VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buildSizes.buildScratchSize,
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
};
|
||||
auto scratchAllocInfo = VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VkBuffer scratchBuf;
|
||||
VmaAllocation scratchAlloc;
|
||||
vmaCreateBufferWithAlignment(allocator, &scratchInfo, &scratchAllocInfo, 64, &scratchBuf, &scratchAlloc, nullptr);
|
||||
Buffer scratchBuffer = Buffer(device, scratchBuf);
|
||||
|
||||
vk::DeviceAddress scratchAddr = device.getBufferAddress(vk::BufferDeviceAddressInfo(scratchBuffer));
|
||||
vk::AccelerationStructureBuildGeometryInfoKHR buildGeometry(
|
||||
vk::AccelerationStructureTypeKHR::eTopLevel, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace,
|
||||
vk::BuildAccelerationStructureModeKHR::eBuild, {}, accelerationStructure, geometry, {}, {scratchAddr});
|
||||
|
||||
vk::AccelerationStructureBuildRangeInfoKHR buildRange(primitiveCount, 0, 0, 0);
|
||||
|
||||
vk::CommandBufferAllocateInfo commandBufferAllocateInfo(*cmdPool, vk::CommandBufferLevel::ePrimary, 10);
|
||||
CommandBuffer cmdBuffer = std::move(CommandBuffers(device, commandBufferAllocateInfo).front());
|
||||
vk::FenceCreateInfo fenceCreateInfo;
|
||||
Fence fence = Fence(device, fenceCreateInfo);
|
||||
cmdBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
|
||||
cmdBuffer.buildAccelerationStructuresKHR(buildGeometries, buildRangePointers);
|
||||
cmdBuffer.buildAccelerationStructuresKHR(buildGeometry, {&buildRange});
|
||||
cmdBuffer.end();
|
||||
vk::SubmitInfo submitInfo;
|
||||
queue.submit(submitInfo, *fence);
|
||||
assert(device.waitForFences({*fence}, true, 1000000) == vk::Result::eSuccess);
|
||||
queue.submit(submitInfo);
|
||||
device.waitIdle();
|
||||
}
|
||||
|
||||
void GPUScene::createStorageBuffer(VkBuffer& buffer, VmaAllocation& alloc, void* data, size_t size)
|
||||
void GPUScene::createStorageBuffer(Buffer& buffer, VmaAllocation& alloc, void* data, size_t size)
|
||||
{
|
||||
if (size == 0)
|
||||
return;
|
||||
VkBufferCreateInfo bufferCreateInfo = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
|
||||
bufferCreateInfo.size = size;
|
||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
|
||||
|
||||
VmaAllocationCreateInfo allocCreateInfo = {};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
|
||||
|
||||
vmaCreateBuffer(allocator, &bufferCreateInfo, &allocCreateInfo, &buffer, &alloc, nullptr);
|
||||
VkBuffer buf;
|
||||
vmaCreateBuffer(allocator, &bufferCreateInfo, &allocCreateInfo, &buf, &alloc, nullptr);
|
||||
buffer = Buffer(device, buf);
|
||||
|
||||
vmaCopyMemoryToAllocation(allocator, data, alloc, 0, size);
|
||||
VkBufferCreateInfo stagingBufInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.size = size,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo stagingAllocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VkBuffer stagingBuf;
|
||||
VmaAllocation stagingAllocation;
|
||||
vmaCreateBuffer(allocator, &stagingBufInfo, &stagingAllocInfo, &stagingBuf, &stagingAllocation, nullptr);
|
||||
Buffer stagingBuffer = Buffer(device, stagingBuf);
|
||||
|
||||
vmaCopyMemoryToAllocation(allocator, data, stagingAllocation, 0, size);
|
||||
CommandBuffer copyCmd =
|
||||
std::move(device.allocateCommandBuffers(vk::CommandBufferAllocateInfo(cmdPool, vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
copyCmd.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
|
||||
copyCmd.copyBuffer(stagingBuffer, buffer, vk::BufferCopy(0, 0, size));
|
||||
copyCmd.end();
|
||||
queue.submit(vk::SubmitInfo({}, {}, *copyCmd, {}));
|
||||
device.waitIdle();
|
||||
}
|
||||
|
||||
+19
-16
@@ -9,12 +9,12 @@ using namespace vk::raii;
|
||||
class GPUScene : public Scene
|
||||
{
|
||||
public:
|
||||
GPUScene(Device& device, VmaAllocator& allocator, CommandPool& cmdPool);
|
||||
GPUScene(Device& device, VmaAllocator& allocator, CommandPool& cmdPool, Queue& queue);
|
||||
virtual ~GPUScene();
|
||||
virtual void generate() override;
|
||||
virtual void createRayTracingHierarchy() override;
|
||||
|
||||
private:
|
||||
void createStorageBuffer(VkBuffer& buffer, VmaAllocation& alloc, void* data, size_t size);
|
||||
void createStorageBuffer(Buffer& buffer, VmaAllocation& alloc, void* data, size_t size);
|
||||
|
||||
Device& device;
|
||||
VmaAllocator& allocator;
|
||||
@@ -24,38 +24,41 @@ private:
|
||||
// bottom level acceleration structure
|
||||
struct BLAS
|
||||
{
|
||||
vk::AccelerationStructureKHR handle;
|
||||
VkBuffer buffer;
|
||||
VmaAllocation alloc;
|
||||
vk::AccelerationStructureKHR handle = nullptr;
|
||||
vk::Buffer buffer = nullptr;
|
||||
VmaAllocation alloc = nullptr;
|
||||
};
|
||||
|
||||
AccelerationStructureKHR accelerationStructure;
|
||||
VmaAllocation accelerationAllocation;
|
||||
AccelerationStructureKHR accelerationStructure = nullptr;
|
||||
Buffer accelerationBuffer = nullptr;
|
||||
VmaAllocation accelerationAllocation = nullptr;
|
||||
Buffer instanceBuffer = nullptr;
|
||||
VmaAllocation instanceAllocation = nullptr;
|
||||
|
||||
std::vector<BLAS> blas;
|
||||
|
||||
VkBuffer modelBuffer;
|
||||
Buffer modelBuffer = nullptr;
|
||||
VmaAllocation modelAllocation;
|
||||
|
||||
VkBuffer materialBuffer;
|
||||
Buffer materialBuffer = nullptr;
|
||||
VmaAllocation materialAllocation;
|
||||
|
||||
VkBuffer positionBuffer;
|
||||
Buffer positionBuffer = nullptr;
|
||||
VmaAllocation positionAllocation;
|
||||
|
||||
VkBuffer texCoordsBuffer;
|
||||
Buffer texCoordsBuffer = nullptr;
|
||||
VmaAllocation texCoordsAllocation;
|
||||
|
||||
VkBuffer normalsBuffer;
|
||||
Buffer normalsBuffer = nullptr;
|
||||
VmaAllocation normalsAllocation;
|
||||
|
||||
VkBuffer directionalLightBuffer;
|
||||
Buffer directionalLightBuffer = nullptr;
|
||||
VmaAllocation directionalLightAllocation;
|
||||
|
||||
VkBuffer pointLightBuffer;
|
||||
Buffer pointLightBuffer = nullptr;
|
||||
VmaAllocation pointLightAllocation;
|
||||
|
||||
VkBuffer indexBuffer;
|
||||
Buffer indexBuffer = nullptr;
|
||||
VmaAllocation indexAllocation;
|
||||
friend class GPURenderer;
|
||||
};
|
||||
+12
-11
@@ -1,3 +1,4 @@
|
||||
#include "gpu/GPURenderer.h"
|
||||
#include "scene/Renderer.h"
|
||||
#include "util/ModelLoader.h"
|
||||
#include "window/Window.h"
|
||||
@@ -6,19 +7,19 @@
|
||||
|
||||
int main()
|
||||
{
|
||||
Renderer scene;
|
||||
std::unique_ptr<Renderer> scene = std::make_unique<Renderer>();
|
||||
Window window(1920, 1080);
|
||||
Camera camera = Camera{
|
||||
.position = glm::vec3(-30, 5, 5),
|
||||
.position = glm::vec3(5, 1, 2),
|
||||
.target = glm::vec3(0, 0, 0),
|
||||
.S_O = 40,
|
||||
.S_O = 6,
|
||||
};
|
||||
RenderParameter render = RenderParameter{
|
||||
.width = 1920,
|
||||
.height = 1080,
|
||||
.numSamples = 10000,
|
||||
};
|
||||
scene.startRender(camera, render);
|
||||
scene->startRender(camera, render);
|
||||
|
||||
while (true)
|
||||
{
|
||||
@@ -30,17 +31,17 @@ int main()
|
||||
ImGui::InputFloat("Aperture", &camera.A);
|
||||
ImGui::InputFloat("S_O", &camera.S_O);
|
||||
ImGui::Text("Render Parameters");
|
||||
ImGui::InputInt2("Dimensions", &render.width);
|
||||
ImGui::InputInt("Samples", &render.numSamples);
|
||||
ImGui::InputInt2("Dimensions", (int*)&render.width);
|
||||
ImGui::InputInt("Samples", (int*)&render.numSamples);
|
||||
if (ImGui::Button("Render"))
|
||||
{
|
||||
scene.startRender(camera, render);
|
||||
scene->startRender(camera, render);
|
||||
}
|
||||
ImGui::Text("Render Stats");
|
||||
ImGui::Text("Last Sample Time: %.3f ms", scene.getLastSampleTime());
|
||||
ImGui::Text("Average Sample Time: %.3f ms", scene.getAverageSampleTime());
|
||||
ImGui::PlotLines("Sample Times", scene.getSampleTimes().data(), scene.getSampleTimes().size(), 0, 0, FLT_MAX, FLT_MAX, ImVec2(0, 40));
|
||||
window.update(scene.getImage());
|
||||
ImGui::Text("Last Sample Time: %.3f ms", scene->getLastSampleTime());
|
||||
ImGui::Text("Average Sample Time: %.3f ms", scene->getAverageSampleTime());
|
||||
ImGui::PlotLines("Sample Times", scene->getSampleTimes().data(), scene->getSampleTimes().size(), 0, 0, FLT_MAX, FLT_MAX, ImVec2(0, 40));
|
||||
window.update(scene->getImage());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "Renderer.h"
|
||||
#include "gpu/GPUScene.h"
|
||||
#include "util/ModelLoader.h"
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
@@ -6,14 +7,16 @@
|
||||
|
||||
Renderer::Renderer()
|
||||
{
|
||||
bvh.addDirectionalLight(DirectionalLight{
|
||||
scene = std::make_unique<Scene>();
|
||||
|
||||
scene->addDirectionalLight(DirectionalLight{
|
||||
.direction = glm::normalize(glm::vec3(-0.4f, -0.3f, -0.2f)),
|
||||
.color = glm::vec3(1, 1, 1),
|
||||
});
|
||||
bvh.addModels(ModelLoader::loadModel("../res/models/stanford-bunny.obj"),
|
||||
glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::vec4(0.0f, 0.0f, 1.0f, 0.0f),
|
||||
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)));
|
||||
bvh.generate();
|
||||
scene->addModels(ModelLoader::loadModel("../res/models/cube.fbx"),
|
||||
glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::vec4(0.0f, 0.0f, 1.0f, 0.0f),
|
||||
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)));
|
||||
scene->generate();
|
||||
}
|
||||
|
||||
Renderer::~Renderer() {}
|
||||
@@ -94,7 +97,7 @@ void Renderer::render(Camera camera, RenderParameter params)
|
||||
glm::vec3 focus = r.origin + t * r.direction;
|
||||
// r = Ray(lensSample, normalize(focus - lensSample)); // TODO: Fix lens
|
||||
|
||||
bvh.traceRay(r, payload, 1e-4, 1e20);
|
||||
scene->traceRay(r, payload, 1e-4, 1e20);
|
||||
|
||||
accumulator[w + h * params.width] += payload.accumulatedRadiance / float(params.numSamples);
|
||||
}
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
|
||||
struct RenderParameter
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int numSamples;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint32_t numSamples;
|
||||
};
|
||||
|
||||
class Renderer
|
||||
@@ -26,7 +26,7 @@ public:
|
||||
return std::accumulate(sampleTimes.begin(), sampleTimes.end(), 0.0f) / sampleTimes.size();
|
||||
}
|
||||
|
||||
private:
|
||||
protected:
|
||||
virtual void render(Camera cam, RenderParameter params);
|
||||
ThreadPool threadPool;
|
||||
std::thread worker;
|
||||
@@ -40,5 +40,5 @@ private:
|
||||
std::vector<glm::vec3> accumulator;
|
||||
std::vector<PointLight> pointLights;
|
||||
std::vector<DirectionalLight> directionalLights;
|
||||
Scene bvh;
|
||||
std::unique_ptr<Scene> scene;
|
||||
};
|
||||
+57
-56
@@ -20,42 +20,32 @@ void Scene::addModels(std::vector<PModel> _models, glm::mat4 transform)
|
||||
|
||||
void Scene::generate()
|
||||
{
|
||||
std::vector<PNode> pendingNodes;
|
||||
for (const auto& [model, ref] : std::views::zip(models, refs))
|
||||
// todo: clear everything
|
||||
for (uint32_t i = 0; i < models.size(); ++i)
|
||||
{
|
||||
pendingNodes.push_back(std::make_unique<Node>(model->boundingBox, ref));
|
||||
}
|
||||
while (pendingNodes.size() > 1)
|
||||
{
|
||||
int lhs = pendingNodes.size();
|
||||
int rhs = pendingNodes.size();
|
||||
float minSurface = std::numeric_limits<float>::max();
|
||||
for (int i = 0; i < pendingNodes.size(); ++i)
|
||||
auto& model = models[i];
|
||||
ModelReference ref = {
|
||||
.positionOffset = (uint32_t)positionPool.size(),
|
||||
.numPositions = (uint32_t)model->positions.size(),
|
||||
.indicesOffset = (uint32_t)indicesPool.size(),
|
||||
.numIndices = (uint32_t)model->indices.size(),
|
||||
};
|
||||
for (uint32_t i = 0; i < model->positions.size(); ++i)
|
||||
{
|
||||
for (int j = 0; j < pendingNodes.size(); ++j)
|
||||
{
|
||||
if (i == j)
|
||||
continue;
|
||||
AABB combined = AABB::combine(pendingNodes[i]->aabb, pendingNodes[j]->aabb);
|
||||
float surface = combined.surfaceArea();
|
||||
if (minSurface > surface)
|
||||
{
|
||||
lhs = i;
|
||||
rhs = j;
|
||||
minSurface = surface;
|
||||
}
|
||||
}
|
||||
positionPool.push_back(model->positions[i]);
|
||||
texCoordsPool.push_back(model->texCoords[i]);
|
||||
normalsPool.push_back(model->normals[i]);
|
||||
}
|
||||
PNode newNode = std::make_unique<Node>(AABB::combine(pendingNodes[lhs]->aabb, pendingNodes[rhs]->aabb));
|
||||
newNode->left = std::move(pendingNodes[lhs]);
|
||||
newNode->right = std::move(pendingNodes[rhs]);
|
||||
assert(rhs > lhs);
|
||||
//
|
||||
pendingNodes.erase(pendingNodes.begin() + rhs);
|
||||
pendingNodes.erase(pendingNodes.begin() + lhs);
|
||||
pendingNodes.push_back(std::move(newNode));
|
||||
for (uint32_t i = 0; i < model->indices.size(); ++i)
|
||||
{
|
||||
indicesPool.push_back(model->indices[i]);
|
||||
edgesPool.push_back(model->edges[i * 2 + 0]);
|
||||
edgesPool.push_back(model->edges[i * 2 + 1]);
|
||||
faceNormalsPool.push_back(glm::normalize(model->faceNormals[i]));
|
||||
}
|
||||
refs.push_back(ref);
|
||||
}
|
||||
hierarchy = std::move(pendingNodes[0]);
|
||||
createRayTracingHierarchy();
|
||||
}
|
||||
|
||||
void Scene::traceRay(Ray ray, Payload& payload, const float tmin, const float tmax) const noexcept
|
||||
@@ -119,33 +109,44 @@ void Scene::traceRay(Ray ray, Payload& payload, const float tmin, const float tm
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::populateGeometryPools()
|
||||
void Scene::createRayTracingHierarchy()
|
||||
{
|
||||
//todo: clear everything
|
||||
for(uint32_t i = 0; i < models.size(); ++i)
|
||||
std::vector<PNode> pendingNodes;
|
||||
for (const auto& [model, ref] : std::views::zip(models, refs))
|
||||
{
|
||||
auto& model = models[i];
|
||||
ModelReference ref = {
|
||||
.positionOffset = (uint32_t)positionPool.size(),
|
||||
.numPositions = (uint32_t)model->positions.size(),
|
||||
.indicesOffset = (uint32_t)indicesPool.size(),
|
||||
.numIndices = (uint32_t)model->indices.size(),
|
||||
};
|
||||
for (uint32_t i = 0; i < model->positions.size(); ++i)
|
||||
{
|
||||
positionPool.push_back(model->positions[i]);
|
||||
texCoordsPool.push_back(model->texCoords[i]);
|
||||
normalsPool.push_back(model->normals[i]);
|
||||
}
|
||||
for (uint32_t i = 0; i < model->indices.size(); ++i)
|
||||
{
|
||||
indicesPool.push_back(model->indices[i]);
|
||||
edgesPool.push_back(model->edges[i * 2 + 0]);
|
||||
edgesPool.push_back(model->edges[i * 2 + 1]);
|
||||
faceNormalsPool.push_back(glm::normalize(model->faceNormals[i]));
|
||||
}
|
||||
refs.push_back(ref);
|
||||
pendingNodes.push_back(std::make_unique<Node>(model->boundingBox, ref));
|
||||
}
|
||||
while (pendingNodes.size() > 1)
|
||||
{
|
||||
int lhs = pendingNodes.size();
|
||||
int rhs = pendingNodes.size();
|
||||
float minSurface = std::numeric_limits<float>::max();
|
||||
for (int i = 0; i < pendingNodes.size(); ++i)
|
||||
{
|
||||
for (int j = 0; j < pendingNodes.size(); ++j)
|
||||
{
|
||||
if (i == j)
|
||||
continue;
|
||||
AABB combined = AABB::combine(pendingNodes[i]->aabb, pendingNodes[j]->aabb);
|
||||
float surface = combined.surfaceArea();
|
||||
if (minSurface > surface)
|
||||
{
|
||||
lhs = i;
|
||||
rhs = j;
|
||||
minSurface = surface;
|
||||
}
|
||||
}
|
||||
}
|
||||
PNode newNode = std::make_unique<Node>(AABB::combine(pendingNodes[lhs]->aabb, pendingNodes[rhs]->aabb));
|
||||
newNode->left = std::move(pendingNodes[lhs]);
|
||||
newNode->right = std::move(pendingNodes[rhs]);
|
||||
assert(rhs > lhs);
|
||||
//
|
||||
pendingNodes.erase(pendingNodes.begin() + rhs);
|
||||
pendingNodes.erase(pendingNodes.begin() + lhs);
|
||||
pendingNodes.push_back(std::move(newNode));
|
||||
}
|
||||
hierarchy = std::move(pendingNodes[0]);
|
||||
}
|
||||
|
||||
bool Scene::testIntersection(const PNode& currentNode, const Ray ray, const float tmin, float tmax) const noexcept
|
||||
|
||||
+3
-2
@@ -37,7 +37,7 @@ public:
|
||||
void addDirectionalLight(DirectionalLight dir) { directionalLights.push_back(dir); }
|
||||
void addModel(PModel model, glm::mat4 transform);
|
||||
void addModels(std::vector<PModel> models, glm::mat4 transform);
|
||||
virtual void generate();
|
||||
void generate();
|
||||
|
||||
void traceRay(Ray ray, Payload& payload, const float tmin, const float tmax) const noexcept;
|
||||
|
||||
@@ -66,11 +66,12 @@ protected:
|
||||
PNode hierarchy;
|
||||
std::vector<PModel> models;
|
||||
|
||||
void populateGeometryPools();
|
||||
virtual void createRayTracingHierarchy();
|
||||
|
||||
// tests if a ray intersects any geometry, no hit information, for shadow rays
|
||||
bool testIntersection(const PNode& currentNode, const Ray ray, const float tmin, const float tmax) const noexcept;
|
||||
IntersectionInfo generateIntersections(const PNode& currentNode, const Ray ray, const float tmin, const float tmax) const noexcept;
|
||||
bool testModel(const ModelReference& reference, const Ray ray, const float tmin, const float tmax) const noexcept;
|
||||
IntersectionInfo intersectModel(const ModelReference& reference, const Ray ray, const float tmin, const float tmax) const noexcept;
|
||||
friend class GPURenderer;
|
||||
};
|
||||
@@ -8,7 +8,7 @@
|
||||
std::vector<PModel> ModelLoader::loadModel(std::string_view filename)
|
||||
{
|
||||
Assimp::Importer importer;
|
||||
const aiScene* scene = importer.ReadFile(std::string(filename), aiProcess_Triangulate);
|
||||
const aiScene* scene = importer.ReadFile(std::string(filename), aiProcess_Triangulate | aiProcess_GenNormals);
|
||||
std::cout << importer.GetErrorString() << std::endl;
|
||||
std::vector<PModel> result;
|
||||
for (int m = 0; m < scene->mNumMeshes; ++m)
|
||||
@@ -28,6 +28,7 @@ std::vector<PModel> ModelLoader::loadModel(std::string_view filename)
|
||||
{
|
||||
model->texCoords.push_back(glm::vec2(0, 0));
|
||||
}
|
||||
model->normals.push_back(glm::vec3(mesh->mNormals[v].x, mesh->mNormals[v].y, mesh->mNormals[v].z));
|
||||
aabb.adjust(model->positions.back());
|
||||
}
|
||||
for (int i = 0; i < mesh->mNumFaces; ++i)
|
||||
|
||||
Reference in New Issue
Block a user