Adding preliminary metal support (it sucks)
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@@ -3,7 +3,7 @@
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#include "scene/Renderer.h"
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#include <vulkan/vulkan.hpp>
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#include <vulkan/vulkan_raii.hpp>
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#include <vma/vk_mem_alloc.h>
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#include <vk_mem_alloc.h>
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using namespace vk::raii;
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@@ -11,7 +11,12 @@ struct GPURenderer : public Renderer
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{
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public:
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GPURenderer();
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virtual ~GPURenderer();
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virtual ~GPURenderer();
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virtual void addPointLight(PointLight point) override { scene->addPointLight(point); }
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virtual void addDirectionalLight(DirectionalLight dir) override { scene->addDirectionalLight(dir); }
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virtual void addModel(PModel model, glm::mat4 transform) override { scene->addModel(std::move(model), transform); }
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virtual void addModels(std::vector<PModel> models, glm::mat4 transform) override { scene->addModels(std::move(models), transform); }
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virtual void generate() override { scene->generate(); }
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virtual void render(Camera cam, RenderParameter param) override;
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private:
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@@ -35,10 +40,11 @@ private:
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uint32_t numPointLights;
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};
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void createDevice();
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void createCommands();
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void createDescriptors();
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void createPipeline();
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GPUScene* scene;
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Context context;
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Instance instance = nullptr;
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PhysicalDevice physicalDevice = nullptr;
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