First implementation of model-triangle intersection
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@@ -22,6 +22,8 @@ public:
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AABB boundingBox;
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std::vector<glm::vec3> positions;
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std::vector<uint32_t> indices;
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std::vector<glm::vec3> es;
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std::vector<glm::vec3> faceNormals;
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std::optional<IntersectionInfo> intersect(Ray ray);
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};
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DECLARE_REF(Model)
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