Model is loaded and added, started to implement ray generation
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@@ -28,8 +28,8 @@ std::vector<PModel> ModelLoader::loadModel(std::string_view filename)
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model->indices.push_back(face.mIndices[1]);
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model->indices.push_back(face.mIndices[2]);
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auto e0 = model->positions[face.mIndices[1] - face.mIndices[0]];
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auto e1 = model->positions[face.mIndices[2] - face.mIndices[0]];
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auto e0 = model->positions[face.mIndices[1]] - model->positions[face.mIndices[0]];
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auto e1 = model->positions[face.mIndices[2]] - model->positions[face.mIndices[0]];
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model->es.push_back(e0);
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model->es.push_back(e1);
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