very basic thing works
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-2
@@ -11,8 +11,8 @@ int main()
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Window window(1920, 1080);
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scene.startRender(
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Camera{
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.position = glm::vec3(0, 0, 10),
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.direction = glm::vec3(0, 0, -1),
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.position = glm::vec3(0, 10, 10),
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.direction = glm::vec3(0, -1, -1),
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},
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RenderParameter{
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.width = 1920,
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