Adding model loading and bvh generation

This commit is contained in:
Dynamitos
2025-01-23 17:19:53 +01:00
parent 4566e19526
commit 91bdbe4a09
13 changed files with 135 additions and 28 deletions
+1
View File
@@ -4,4 +4,5 @@ target_sources(RayTracer
Model.cpp
ModelLoader.h
ModelLoader.cpp
Ray.h
)
+2 -1
View File
@@ -1,11 +1,12 @@
#pragma once
#include "Minimal.h"
#include "scene/AABB.h"
#include <vector>
#include <glm/glm.hpp>
class Model
{
public:
AABB boundingBox;
std::vector<glm::vec3> positions;
std::vector<uint32_t> indices;
};
+12 -6
View File
@@ -8,22 +8,28 @@
std::vector<PModel> ModelLoader::loadModel(std::string_view filename)
{
Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(filename, 0);
const aiScene* scene = importer.ReadFile(std::string(filename), aiProcess_Triangulate);
std::vector<PModel> result;
for (int m = 0; m < scene->mNumMeshes; ++m)
{
PModel result = std::make_unique<Model>();
PModel model = std::make_unique<Model>();
const aiMesh* mesh = scene->mMeshes[m];
AABB aabb;
for (int v = 0; v < mesh->mNumVertices; ++v)
{
auto aiVert = mesh->mVertices[v];
result->positions.add(glm::vec3(aiVert.x, aiVert.y, aiVert.z));
model->positions.push_back(glm::vec3(aiVert.x, aiVert.y, aiVert.z));
aabb.adjust(model->positions.back());
}
for (int i = 0; i < mesh->mNumFaces; ++i)
{
auto face = mesh->mFaces[i];
result->indices.add(face.mIndices[0]);
result->indices.add(face.mIndices[1]);
result->indices.add(face.mIndices[2]);
model->indices.push_back(face.mIndices[0]);
model->indices.push_back(face.mIndices[1]);
model->indices.push_back(face.mIndices[2]);
}
model->boundingBox = aabb;
result.push_back(std::move(model));
}
return result;
}
+1
View File
@@ -1,5 +1,6 @@
#pragma once
#include "Model.h"
#include <string_view>
class ModelLoader
{
View File