Adding model loading and bvh generation
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@@ -1,11 +1,12 @@
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#pragma once
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#include "Minimal.h"
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#include "scene/AABB.h"
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#include <vector>
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#include <glm/glm.hpp>
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class Model
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{
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public:
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AABB boundingBox;
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std::vector<glm::vec3> positions;
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std::vector<uint32_t> indices;
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};
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