Acceleration structures suck
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@@ -211,7 +211,7 @@ kernel void computeKernel(
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if (payload.depth > 5)
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{
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if (payload.rnd01.z >= p)
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return;
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break;
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else
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payload.accumulatedMaterial /= p;
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}
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@@ -40,10 +40,10 @@ void MetalScene::createRayTracingHierarchy()
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MTL::AccelerationStructureTriangleGeometryDescriptor* descriptor = MTL::AccelerationStructureTriangleGeometryDescriptor::descriptor();
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descriptor->setTriangleCount(refs[i].numIndices / 3);
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descriptor->setIndexBuffer(indicesBuffer);
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descriptor->setIndexBufferOffset(refs[i].indicesOffset);
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descriptor->setVertexBufferOffset(refs[i].positionOffset);
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descriptor->setVertexBuffer(positionBuffer);
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descriptor->setIndexBufferOffset(refs[i].indicesOffset * sizeof(glm::uvec3));
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descriptor->setIndexType(MTL::IndexTypeUInt32);
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descriptor->setVertexBuffer(positionBuffer);
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descriptor->setVertexBufferOffset(refs[i].positionOffset * sizeof(glm::vec3));
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MTL::PrimitiveAccelerationStructureDescriptor* primitiveDescriptor = MTL::PrimitiveAccelerationStructureDescriptor::descriptor();
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primitiveDescriptor->setGeometryDescriptors(NS::Array::array(descriptor));
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@@ -85,11 +85,9 @@ void MetalScene::createRayTracingHierarchy()
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accelDesc->setInstanceDescriptorBuffer(instanceBuffer);
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accelDesc->setInstanceCount(refs.size());
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accelerationStructure = device->newAccelerationStructure(accelDesc);
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accelerationStructure->setLabel(NS::String::string("InstanceAccelerationStructure", NS::ASCIIStringEncoding));
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std::cout << accelerationStructure->debugDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
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/*MTL::AccelerationStructureSizes accelSizes = device->accelerationStructureSizes(accelDesc);
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MTL::AccelerationStructureSizes accelSizes = device->accelerationStructureSizes(accelDesc);
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MTL::AccelerationStructure* tempStructure = device->newAccelerationStructure(accelSizes.accelerationStructureSize);
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tempStructure->setLabel(NS::String::string("Temporary AS", NS::ASCIIStringEncoding));
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MTL::Buffer* scratchBuffer = device->newBuffer(accelSizes.buildScratchBufferSize, MTL::StorageModeManaged);
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MTL::CommandBuffer* cmdBuffer = queue->commandBuffer();
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MTL::AccelerationStructureCommandEncoder* encoder = cmdBuffer->accelerationStructureCommandEncoder();
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@@ -101,10 +99,11 @@ void MetalScene::createRayTracingHierarchy()
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cmdBuffer->waitUntilCompleted();
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uint compactedSize = *(uint*)compactedBuffer->contents();
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accelerationStructure = device->newAccelerationStructure(compactedSize);
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accelerationStructure->setLabel(NS::String::string("Instance AS", NS::ASCIIStringEncoding));
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cmdBuffer = queue->commandBuffer();
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encoder = cmdBuffer->accelerationStructureCommandEncoder();
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encoder->copyAndCompactAccelerationStructure(tempStructure, accelerationStructure);
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encoder->endEncoding();
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cmdBuffer->commit();
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cmdBuffer->waitUntilCompleted();*/
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cmdBuffer->waitUntilCompleted();
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}
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