diff --git a/src/scene/Renderer.cpp b/src/scene/Renderer.cpp index b2111e6..24193e8 100644 --- a/src/scene/Renderer.cpp +++ b/src/scene/Renderer.cpp @@ -89,7 +89,7 @@ void Renderer::render(Camera camera, RenderParameter params) glm::vec3 focalPoint = cam.origin + (camera.S_O + S_I) * cam.direction; float t = glm::dot(focalPoint - r.origin, lensN) / glm::dot(r.direction, lensN); glm::vec3 focus = r.origin + t * r.direction; - r = Ray(lensSample, normalize(focus - lensSample)); // TODO: Fix lens + //r = Ray(lensSample, normalize(focus - lensSample)); // TODO: Fix lens Payload payload; bvh.traceRay(r, payload, 1e-4, 1e20);