adding camera params
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@@ -0,0 +1,11 @@
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#pragma once
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#include <glm/glm.hpp>
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struct Camera
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{
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glm::vec3 position;
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glm::vec3 direction;
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glm::vec2 sensorSize = glm::vec2(0.036, 0.024);
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float S_O = 6.9;
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float f = 0.7;
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};
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