moving files
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+43
-46
@@ -1,65 +1,62 @@
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#include "Scene.h"
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#include "util/ModelLoader.h"
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#include <iostream>
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#include <chrono>
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#include <iostream>
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Scene::Scene()
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{
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bvh.addModels(ModelLoader::loadModel("../cube.fbx"),
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glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f),
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glm::vec4(0.0f, 1.0f, 0.0f, 0.0f),
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glm::vec4(0.0f, 0.0f, 1.0f, 0.0f),
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glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)));
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bvh.addModels(ModelLoader::loadModel("../res/models/cube.fbx"), glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 1.0f, 0.0f, 0.0f),
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glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)));
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bvh.generate();
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}
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Scene::~Scene() {}
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static bool firstTime = true;
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void Scene::startRender(Camera cam, RenderParameter params)
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{
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if (!firstTime)
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{
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pendingCancel = true;
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worker.join();
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firstTime = false;
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}
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pendingCancel = false;
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image.clear();
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accumulator.clear();
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image.resize(params.width * params.height);
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accumulator.resize(params.width * params.height);
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worker = std::thread(&Scene::render, this, cam, params);
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}
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void Scene::render(Camera cam, RenderParameter params)
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{
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if (!firstTime)
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for (int samp = 0; samp < params.numSamples; ++samp)
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{
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if (pendingCancel)
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return;
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Batch batch;
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for (int w = 0; w < params.width; ++w)
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{
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pendingCancel = true;
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worker.join();
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firstTime = false;
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}
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pendingCancel = false;
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image.clear();
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accumulator.clear();
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image.resize(params.width * params.height);
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accumulator.resize(params.width * params.height);
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worker = std::thread(
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[&, cam, params]()
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{
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for (int samp = 0; samp < params.numSamples; ++samp)
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batch.jobs.push_back(
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[&, w]()
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{
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for (int h = 0; h < params.height; ++h)
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{
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if (pendingCancel)
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return;
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Batch batch;
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for (int w = 0; w < params.width; ++w)
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{
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batch.jobs.push_back(
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[&, w]()
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{
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for (int h = 0; h < params.height; ++h)
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{
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Ray r = Ray{
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.origin = glm::vec3(0.0f),
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.direction = glm::normalize(glm::vec3((float)std::rand() / RAND_MAX, (float)std::rand() / RAND_MAX, (float)std::rand() / RAND_MAX))
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};
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bvh.traceRay(r);
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Ray r = Ray{.origin = glm::vec3(0.0f),
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.direction = glm::normalize(
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glm::vec3((float)std::rand() / RAND_MAX, (float)std::rand() / RAND_MAX, (float)std::rand() / RAND_MAX))};
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bvh.traceRay(r);
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accumulator[w + h * params.width] +=
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glm::vec3(w / float(params.width * params.numSamples), h / float(params.height * params.numSamples), 0);
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}
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});
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}
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auto start = std::chrono::high_resolution_clock::now();
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threadPool.runBatch(std::move(batch));
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auto end = std::chrono::high_resolution_clock::now();
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std::cout << std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << std::endl;
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std::memcpy(image.data(), accumulator.data(), accumulator.size() * sizeof(glm::vec3));
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accumulator[w + h * params.width] +=
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glm::vec3(w / float(params.width * params.numSamples), h / float(params.height * params.numSamples), 0);
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}
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});
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});
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}
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auto start = std::chrono::high_resolution_clock::now();
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threadPool.runBatch(std::move(batch));
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auto end = std::chrono::high_resolution_clock::now();
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std::cout << std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << std::endl;
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std::memcpy(image.data(), accumulator.data(), accumulator.size() * sizeof(glm::vec3));
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}
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}
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+3
-2
@@ -15,10 +15,11 @@ class Scene
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{
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public:
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Scene();
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~Scene();
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void render(Camera cam, RenderParameter params);
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virtual ~Scene();
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void startRender(Camera cam, RenderParameter params);
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constexpr const std::vector<glm::vec3>& getImage() const { return image; }
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private:
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virtual void render(Camera cam, RenderParameter params);
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std::atomic_bool pendingCancel = false;
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ThreadPool threadPool;
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std::thread worker;
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