fixing shading a bit
This commit is contained in:
+1
-1
@@ -10,7 +10,7 @@ int main()
|
||||
Window window(1920, 1080);
|
||||
scene.startRender(
|
||||
Camera{
|
||||
.position = glm::vec3(5, 5, 5),
|
||||
.position = glm::vec3(3, 3, 3),
|
||||
.direction = glm::vec3(-1, -1, -1),
|
||||
},
|
||||
RenderParameter{
|
||||
|
||||
Reference in New Issue
Block a user