More boilerplate

This commit is contained in:
Dynamitos
2025-01-24 18:21:34 +01:00
parent a5950cd471
commit fff6d19bb2
12 changed files with 169 additions and 17 deletions
+6
View File
@@ -2,6 +2,7 @@
#include <array>
#include <glm/glm.hpp>
#include <algorithm>
#include "util/Ray.h"
struct AABB
{
@@ -42,6 +43,11 @@ struct AABB
max = glm::vec3(std::max(max.x, transformed.x), std::max(max.y, transformed.y), std::max(max.z, transformed.z));
}
}
bool intersects(Ray ray)
{
assert(false && "TODO");
return false;
}
static AABB combine(AABB lhs, AABB rhs)
{
AABB result = {
+34 -1
View File
@@ -1,5 +1,6 @@
#include "BVH.h"
#include <list>
#include <algorithm>
#include <ranges>
void BVH::addModel(PModel model, glm::mat4 transform)
{
@@ -54,3 +55,35 @@ void BVH::generate()
}
hierarchy = std::move(pendingNodes[0]);
}
std::optional<IntersectionInfo> BVH::traceRay(Ray ray)
{
}
std::vector<IntersectionInfo> BVH::generateIntersections(PNode& currentNode, Ray ray)
{
if(!currentNode->aabb.intersects(ray))
{
return {};
}
if(currentNode->model != nullptr)
{
auto result = currentNode->model->intersect(ray);
if(result.has_value())
{
return {*result};
}
else
{
return {};
}
}
auto leftResults = generateIntersections(currentNode->left, ray);
auto rightResults = generateIntersections(currentNode->right, ray);
for(auto it : rightResults)
{
leftResults.push_back(it);
}
return leftResults;
}
+6
View File
@@ -3,6 +3,8 @@
#include "util/Model.h"
#include <vector>
#include <glm/glm.hpp>
#include "util/Ray.h"
class BVH
{
@@ -11,6 +13,8 @@ class BVH
void addModels(std::vector<PModel> models, glm::mat4 transform);
void generate();
std::optional<IntersectionInfo> traceRay(Ray ray);
private:
DECLARE_REF(Node)
struct Node
@@ -24,4 +28,6 @@ class BVH
};
PNode hierarchy;
std::vector<PModel> models;
std::vector<IntersectionInfo> generateIntersections(PNode& currentNode, Ray ray);
};
+6
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@@ -1,3 +1,9 @@
#include "Scene.h"
Scene::Scene()
: window(1920, 1080)
{
}
void Scene::render() {}
+3 -1
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@@ -5,9 +5,11 @@
class Scene
{
public:
Scene();
~Scene();
void render();
private:
Window window;
std::vector<uint32_t> image;
std::vector<unsigned char> image;
BVH bvh;
};