#include "ModelLoader.h" #include #include #include #include #include std::vector ModelLoader::loadModel(std::string_view filename) { Assimp::Importer importer; const aiScene* scene = importer.ReadFile(filename, 0); for (int m = 0; m < scene->mNumMeshes; ++m) { PModel result = std::make_unique(); const aiMesh* mesh = scene->mMeshes[m]; for (int v = 0; v < mesh->mNumVertices; ++v) { auto aiVert = mesh->mVertices[v]; result->positions.add(glm::vec3(aiVert.x, aiVert.y, aiVert.z)); } for (int i = 0; i < mesh->mNumFaces; ++i) { auto face = mesh->mFaces[i]; result->indices.add(face.mIndices[0]); result->indices.add(face.mIndices[1]); result->indices.add(face.mIndices[2]); } } }