#include "scene/BVH.h" #include "scene/Scene.h" #include "util/ModelLoader.h" #include "window/Window.h" #include #include int main() { Scene scene; Window window(1920, 1080); scene.render( Camera{ .position = glm::vec3(10, 0, 0), .direction = glm::vec3(-1, 0, 0), }, RenderParameter{ .width = 1920, .height = 1080, .numSamples = 10000, }); while (true) { window.beginFrame(); if (ImGui::Button("Test")) { std::cout << "Test" << std::endl; } window.update(scene.getImage()); } return 0; }