Files
RayTracer/src/scene/Renderer.h
T
2025-01-25 20:08:21 +01:00

33 lines
807 B
C++

#pragma once
#include "Scene.h"
#include "window/Window.h"
#include "util/Camera.h"
#include "ThreadPool.h"
struct RenderParameter
{
int width;
int height;
int numSamples;
};
class Renderer
{
public:
Renderer();
virtual ~Renderer();
void startRender(Camera cam, RenderParameter params);
constexpr const std::vector<glm::vec3>& getImage() const { return image; }
private:
virtual void render(Camera cam, RenderParameter params);
ThreadPool threadPool;
std::thread worker;
std::atomic_bool pendingCancel = false;
// the thing being displayed
std::vector<glm::vec3> image;
// radiance accumulator
std::vector<glm::vec3> accumulator;
std::vector<PointLight> pointLights;
std::vector<DirectionalLight> directionalLights;
Scene bvh;
};