Files
RayTracer/src/scene/Scene.cpp
T
2025-01-24 23:20:30 +01:00

53 lines
1.8 KiB
C++

#include "Scene.h"
#include <iostream>
#include <chrono>
Scene::Scene() {}
Scene::~Scene() {}
static bool firstTime = true;
void Scene::render(Camera cam, RenderParameter params)
{
if (!firstTime)
{
pendingCancel = true;
worker.join();
firstTime = false;
}
pendingCancel = false;
image.clear();
accumulator.clear();
image.resize(params.width * params.height);
accumulator.resize(params.width * params.height);
worker = std::thread(
[&, cam, params]()
{
for (int samp = 0; samp < params.numSamples; ++samp)
{
if (pendingCancel)
return;
Batch batch;
for (int w = 0; w < params.width; ++w)
{
batch.jobs.push_back(
[&, w]()
{
for (int h = 0; h < params.height; ++h)
{
// Ray r = Ray();
// bvh.traceRay(r);
accumulator[w + h * params.width] +=
glm::vec3(w / float(params.width * params.numSamples), h / float(params.height * params.numSamples), 0);
}
});
}
auto start = std::chrono::high_resolution_clock::now();
threadPool.runBatch(std::move(batch));
auto end = std::chrono::high_resolution_clock::now();
std::cout << std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << std::endl;
std::memcpy(image.data(), accumulator.data(), accumulator.size() * sizeof(glm::vec3));
}
});
}