Files
RayTracer/src/scene/Renderer.h
T
2025-01-26 23:41:25 +01:00

44 lines
1.2 KiB
C++

#pragma once
#include "Scene.h"
#include "ThreadPool.h"
#include "util/Camera.h"
#include "window/Window.h"
#include <numeric>
struct RenderParameter
{
int width;
int height;
int numSamples;
};
class Renderer
{
public:
Renderer();
virtual ~Renderer();
void startRender(Camera cam, RenderParameter params);
constexpr const std::vector<glm::vec3>& getImage() const { return image; }
constexpr const std::vector<float>& getSampleTimes() const { return sampleTimes; }
constexpr const float getLastSampleTime() const { return sampleTimes.back(); }
constexpr const float getAverageSampleTime() const
{
return std::accumulate(sampleTimes.begin(), sampleTimes.end(), 0.0f) / sampleTimes.size();
}
private:
virtual void render(Camera cam, RenderParameter params);
ThreadPool threadPool;
std::thread worker;
std::atomic_bool pendingCancel = false;
std::vector<float> sampleTimes;
float lastSampleTime;
float averageSampleTime;
// the thing being displayed
std::vector<glm::vec3> image;
// radiance accumulator
std::vector<glm::vec3> accumulator;
std::vector<PointLight> pointLights;
std::vector<DirectionalLight> directionalLights;
Scene bvh;
};