target_sources(Engine
    PRIVATE
        Asset.h
        Asset.cpp
        AssetRegistry.h
        AssetRegistry.cpp
        MaterialLoader.h
        MaterialLoader.cpp
        MeshAsset.h
        MeshAsset.cpp
        MeshLoader.h
        MeshLoader.cpp
        TextureAsset.h
        TextureAsset.cpp
        TextureLoader.h
        TextureLoader.cpp)