target_sources(Engine
    PRIVATE
        BasePass.h
        BasePass.cpp
        DepthPrepass.h
        DepthPrepass.cpp
        LightCullingPass.h
        LightCullingPass.cpp
        MeshProcessor.h
        MeshProcessor.cpp
        RenderGraph.h
        RenderGraph.cpp
        RenderPass.h
        UIPass.h
        UIPass.cpp)