target_sources(SeeleEngine
    PRIVATE
        Graphics.h
        Graphics.cpp
        RenderCore.h
        RenderCore.cpp
        RenderPath.h
        RenderPath.cpp
        SceneRenderPath.h
        SceneRenderPath.cpp
        View.h
        View.cpp
        SceneView.h
        SceneView.cpp
        WindowManager.h
        WindowManager.cpp
        GraphicsResources.h
        GraphicsResources.cpp
        GraphicsEnums.h)

add_subdirectory(Vulkan/)