#pragma once
#include "Actor.h"
#include "Component/Mesh.h"

namespace Seele {
class StaticMeshActor : public Actor {
  public:
    StaticMeshActor(PScene scene, PMeshAsset mesh);
    virtual ~StaticMeshActor();
    Component::Mesh& getMesh();
    const Component::Mesh& getMesh() const;

  private:
};
DEFINE_REF(StaticMeshActor)
} // namespace Seele
