#pragma once
#include "Enums.h"
#include "Initializer.h"
#include "Resources.h"

namespace Seele {
namespace Gfx {
struct DescriptorBinding {
    uint32 binding = 0;
    SeDescriptorType descriptorType = SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    SeImageViewType textureType = SE_IMAGE_VIEW_TYPE_2D;
    uint32 descriptorCount = 1;
    SeDescriptorBindingFlags bindingFlags = 0;
    SeShaderStageFlags shaderStages = SE_SHADER_STAGE_ALL;
    Gfx::SeDescriptorAccessTypeFlags access = SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT;
};

DECLARE_REF(DescriptorPool)
DECLARE_REF(DescriptorSet)
class DescriptorLayout {
  public:
    DescriptorLayout(const std::string& name);
    DescriptorLayout(const DescriptorLayout& other);
    DescriptorLayout& operator=(const DescriptorLayout& other);
    virtual ~DescriptorLayout();
    void addDescriptorBinding(DescriptorBinding binding);
    void reset();
    PDescriptorSet allocateDescriptorSet();
    virtual void create() = 0;
    constexpr const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; }
    constexpr uint32 getHash() const { return hash; }
    constexpr const std::string& getName() const { return name; }

  protected:
    Array<DescriptorBinding> descriptorBindings;
    ODescriptorPool pool;
    std::string name;
    uint32 hash = 0;
    friend class PipelineLayout;
    friend class DescriptorPool;
};
DEFINE_REF(DescriptorLayout)

DECLARE_REF(DescriptorSet)
class DescriptorPool {
  public:
    DescriptorPool();
    virtual ~DescriptorPool();
    virtual PDescriptorSet allocateDescriptorSet() = 0;
    virtual void reset() = 0;
};
DEFINE_REF(DescriptorPool)
DECLARE_REF(UniformBuffer)
DECLARE_REF(ShaderBuffer)
DECLARE_REF(Texture)
DECLARE_REF(Texture2D)
DECLARE_REF(Sampler)
DECLARE_REF(TopLevelAS)
class DescriptorSet {
  public:
    DescriptorSet(PDescriptorLayout layout);
    virtual ~DescriptorSet();
    virtual void writeChanges() = 0;
    virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
    virtual void updateBuffer(uint32 binding, PIndexBuffer indexBuffer) = 0;
    virtual void updateBuffer(uint32 binding, PShaderBuffer shaderBuffer) = 0;
    virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) = 0;
    virtual void updateSampler(uint32 binding, PSampler sampler) = 0;
    virtual void updateSampler(uint32_t binding, uint32 dstArrayIndex, Gfx::PSampler samplerState) = 0;
    virtual void updateTexture(uint32 binding, PTexture texture, PSampler samplerState = nullptr) = 0;
    virtual void updateTexture(uint32 binding, uint32 dstArrayIndex, PTexture texture) = 0;
    virtual void updateTextureArray(uint32_t binding, Array<PTexture2D> texture) = 0;
    virtual void updateSamplerArray(uint32_t binding, Array<PSampler> samplers) = 0;
    virtual void updateAccelerationStructure(uint32 binding, PTopLevelAS as) = 0;
    bool operator<(PDescriptorSet other);

    constexpr PDescriptorLayout getLayout() const { return layout; }
    constexpr const std::string& getName() const { return layout->getName(); }

  protected:
    PDescriptorLayout layout;
};
DEFINE_REF(DescriptorSet)

DECLARE_REF(PipelineLayout)
class PipelineLayout {
  public:
    PipelineLayout(const std::string& name);
    PipelineLayout(const std::string& name, PPipelineLayout baseLayout);
    virtual ~PipelineLayout();
    virtual void create() = 0;
    void addDescriptorLayout(PDescriptorLayout layout);
    void addPushConstants(const SePushConstantRange& pushConstants);
    constexpr uint32 getHash() const { return layoutHash; }
    constexpr const Map<std::string, PDescriptorLayout>& getLayouts() const { return descriptorSetLayouts; }
    constexpr uint32 findParameter(const std::string& param) const { return parameterMapping[param]; }
    void addMapping(std::string name, uint32 index);
    constexpr std::string getName() const { return name; };

  protected:
    uint32 layoutHash = 0;
    Map<std::string, PDescriptorLayout> descriptorSetLayouts;
    Map<std::string, uint32> parameterMapping;
    Array<SePushConstantRange> pushConstants;
    std::string name;
};
DEFINE_REF(PipelineLayout)
} // namespace Gfx
} // namespace Seele
