#include "System.h"
#include "Elements/Panel.h"
#include "Graphics/Graphics.h"
#include "Asset/AssetRegistry.h"
#include "Asset/TextureAsset.h"

using namespace Seele;
using namespace Seele::UI;

System::System() 
{
    
}

System::~System() 
{
    
}

void System::update()
{
    
}

void System::updateViewport(Gfx::PViewport)
{
    //TODO set viewport FoV to 0
}

Component::Camera System::getVirtualCamera() const
{
    return virtualCamera;
}
