#include "LevelAsset.h"

using namespace Seele;

LevelAsset::LevelAsset()
{
    
}

LevelAsset::LevelAsset(std::string_view folderPath, std::string_view name)
    : Asset(folderPath, name)
{
    
}

LevelAsset::~LevelAsset()
{
    
}

void LevelAsset::save(ArchiveBuffer&) const 
{
    
}

void LevelAsset::load(ArchiveBuffer&)
{
    
}
