#pragma once
#include "Graphics/Resources.h"

namespace Seele
{
namespace Component
{
struct KeyboardInput
{
    Seele::StaticArray<bool, static_cast<size_t>(Seele::KeyCode::KEY_LAST)> keys;
    bool mouse1;
    bool mouse2;
    float mouseX;
    float mouseY;
    float deltaX;
    float deltaY;
};  
} // namespace Component
} // namespace Seele