target_sources(Engine 
    PRIVATE 
        Buffer.h 
        Buffer.mm 
        Command.h 
        Command.mm 
        Descriptor.h 
        Descriptor.mm 
        Enums.h 
        Enums.mm 
        Graphics.h
        Graphics.mm 
        Pipeline.h 
        Pipeline.mm 
        PipelineCache.h 
        PipelineCache.mm 
        PrivateImpl.mm
        Query.h
        Query.mm 
        RenderPass.h 
        RenderPass.mm 
        Resources.h 
        Resources.mm 
        Shader.h 
        Shader.mm 
        Texture.h 
        Texture.mm 
        Window.h 
        Window.mm)