47 lines
766 B
Plaintext
47 lines
766 B
Plaintext
struct Plane
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{
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float4 nd;
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float3 getNormal()
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{
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return nd.xyz;
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}
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float getDistance()
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{
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return nd.w;
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}
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bool pointInside(float3 point)
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{
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return dot(getNormal(), point) - getDistance() > 0.0f;
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}
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};
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struct Frustum
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{
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Plane sides[4];
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bool pointInside(float3 point)
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{
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for(int p = 0; p < 4; ++p)
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{
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if(!sides[p].pointInside(point))
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{
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return false;
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}
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}
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return true;
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}
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};
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Plane computePlane(float3 p0, float3 p1, float3 p2)
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{
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Plane plane;
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float3 v0 = p1 - p0;
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float3 v2 = p2 - p0;
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float3 n = normalize(cross(v0, v2));
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float d = dot(n, p0);
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plane.nd = float4(n, d);
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return plane;
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}
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