52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#pragma once
|
|||
|
|
#include "RenderPass.h"
|
||
|
|
|
||
|
|
namespace Seele
|
||
|
|
{
|
||
|
|
DECLARE_REF(CameraActor)
|
||
|
|
DECLARE_REF(CameraComponent)
|
||
|
|
DECLARE_NAME_REF(Gfx, Viewport)
|
||
|
|
DECLARE_NAME_REF(Gfx, Graphics)
|
||
|
|
class LightCullingPass : public RenderPass
|
||
|
|
{
|
||
|
|
public:
|
||
|
|
LightCullingPass(PRenderGraph renderGraph, Gfx::PViewport viewport, Gfx::PGraphics graphics, PCameraActor camera);
|
||
|
|
virtual ~LightCullingPass();
|
||
|
|
virtual void beginFrame() override;
|
||
|
|
virtual void render() override;
|
||
|
|
virtual void endFrame() override;
|
||
|
|
virtual void publishOutputs() override;
|
||
|
|
virtual void createRenderPass() override;
|
||
|
|
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
|
||
|
|
private:
|
||
|
|
static constexpr uint32 BLOCK_SIZE = 8;
|
||
|
|
_declspec(align(16)) struct DispatchParams
|
||
|
|
{
|
||
|
|
glm::uvec3 numThreadGroups;
|
||
|
|
uint32_t pad0;
|
||
|
|
glm::uvec3 numThreads;
|
||
|
|
uint32_t pad1;
|
||
|
|
} dispatchParams;
|
||
|
|
__declspec(align(16)) struct Plane
|
||
|
|
{
|
||
|
|
Vector n;
|
||
|
|
float d;
|
||
|
|
Vector p0;
|
||
|
|
Vector p1;
|
||
|
|
Vector p2;
|
||
|
|
};
|
||
|
|
__declspec(align(16)) struct Frustum
|
||
|
|
{
|
||
|
|
Plane planes[4];
|
||
|
|
};
|
||
|
|
struct ScreenToView
|
||
|
|
{
|
||
|
|
Matrix4 inverseProjection;
|
||
|
|
Vector2 screenDimensions;
|
||
|
|
};
|
||
|
|
Gfx::PViewport viewport;
|
||
|
|
Gfx::PGraphics graphics;
|
||
|
|
PCameraComponent source;
|
||
|
|
};
|
||
|
|
} // namespace Seele
|