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Seele/src/Engine/Graphics/RenderPass/RenderPass.h
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2021-05-06 17:02:10 +02:00
#pragma once
#include "MinimalEngine.h"
#include "Math/Math.h"
namespace Seele
{
DECLARE_NAME_REF(Gfx, RenderPass)
DECLARE_REF(RenderGraph)
class RenderPass
{
public:
RenderPass(PRenderGraph rendergraph);
virtual ~RenderPass();
virtual void beginFrame() = 0;
virtual void render() = 0;
virtual void endFrame() = 0;
virtual void publishOutputs() = 0;
virtual void createRenderPass() = 0;
protected:
struct ViewParameter
{
Matrix4 viewMatrix;
Matrix4 projectionMatrix;
Vector4 cameraPosition;
} viewParams;
struct ScreenToViewParameter
{
Matrix4 inverseProjectionMatrix;
Vector2 screenDimensions;
} screenToViewParams;
Gfx::PRenderPass renderPass;
PRenderGraph renderGraph;
};
DEFINE_REF(RenderPass)
} // namespace Seele