2020-09-30 13:48:41 +02:00
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#include "ShaderExpression.h"
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#include "Graphics/GraphicsResources.h"
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#include "Asset/TextureAsset.h"
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using namespace Seele;
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ShaderParameter::ShaderParameter(std::string name, uint32 byteOffset, uint32 binding)
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: name(name)
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, byteOffset(byteOffset)
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, binding(binding)
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{
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}
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ShaderParameter::~ShaderParameter()
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{
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}
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FloatParameter::FloatParameter(std::string name, uint32 byteOffset, uint32 binding)
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: ShaderParameter(name, byteOffset, binding)
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{
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}
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FloatParameter::~FloatParameter()
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{
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}
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2021-04-01 16:40:14 +02:00
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void FloatParameter::updateDescriptorSet(Gfx::PDescriptorSet, uint8* dst)
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2020-09-30 13:48:41 +02:00
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{
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std::memcpy(dst + byteOffset, &data, sizeof(float));
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}
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VectorParameter::VectorParameter(std::string name, uint32 byteOffset, uint32 binding)
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: ShaderParameter(name, byteOffset, binding)
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{
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}
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VectorParameter::~VectorParameter()
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{
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}
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2021-04-01 16:40:14 +02:00
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void VectorParameter::updateDescriptorSet(Gfx::PDescriptorSet, uint8* dst)
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2020-09-30 13:48:41 +02:00
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{
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std::memcpy(dst + byteOffset, &data, sizeof(Vector));
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}
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TextureParameter::TextureParameter(std::string name, uint32 byteOffset, uint32 binding)
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: ShaderParameter(name, byteOffset, binding)
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{
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}
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TextureParameter::~TextureParameter()
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{
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}
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2021-04-01 16:40:14 +02:00
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void TextureParameter::updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8*)
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2020-09-30 13:48:41 +02:00
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{
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descriptorSet->updateTexture(binding, data->getTexture());
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}
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SamplerParameter::SamplerParameter(std::string name, uint32 byteOffset, uint32 binding)
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: ShaderParameter(name, byteOffset, binding)
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{
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}
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SamplerParameter::~SamplerParameter()
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{
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}
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2021-04-01 16:40:14 +02:00
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void SamplerParameter::updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8*)
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2020-09-30 13:48:41 +02:00
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{
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descriptorSet->updateSampler(binding, data);
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}
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