2022-04-13 13:01:35 +02:00
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#pragma once
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#include "Asset.h"
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namespace Seele
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{
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DECLARE_NAME_REF(Gfx, Texture2D)
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class FontAsset : public Asset
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{
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public:
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FontAsset();
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FontAsset(const std::string& directory, const std::string& name);
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FontAsset(const std::filesystem::path& fullPath);
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virtual ~FontAsset();
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2023-01-29 18:58:59 +01:00
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virtual void save(Gfx::PGraphics graphics) override;
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virtual void load(Gfx::PGraphics graphics) override;
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2022-04-15 11:19:30 +02:00
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2022-04-13 13:01:35 +02:00
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struct Glyph
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{
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2022-04-15 11:19:30 +02:00
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Gfx::PTexture2D texture;
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2023-01-21 18:43:21 +01:00
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IVector2 size;
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IVector2 bearing;
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2022-04-15 11:19:30 +02:00
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uint32 advance;
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2022-04-13 13:01:35 +02:00
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};
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2022-04-17 09:10:20 +02:00
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const std::map<uint32, Glyph> getGlyphData() const { return glyphs; }
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2022-04-15 11:19:30 +02:00
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private:
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2022-04-17 09:10:20 +02:00
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std::map<uint32, Glyph> glyphs;
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2023-01-29 18:58:59 +01:00
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friend class FontLoader;
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2022-04-13 13:01:35 +02:00
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};
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DECLARE_REF(FontAsset)
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} // namespace Seele
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