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Seele/src/Engine/Asset/FontLoader.h
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#pragma once
#include "MinimalEngine.h"
#include "Containers/List.h"
#include <filesystem>
namespace Seele
{
DECLARE_REF(FontAsset)
DECLARE_NAME_REF(Gfx, Graphics)
class FontLoader
{
public:
FontLoader(Gfx::PGraphics graphic);
~FontLoader();
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void importAsset(const std::filesystem::path& filePath, const std::string& importPath);
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private:
void import(std::filesystem::path path, PFontAsset asset);
Gfx::PGraphics graphics;
};
DEFINE_REF(FontLoader)
} // namespace Seele