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Seele/src/Engine/Graphics/Texture.h
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#pragma once
#include "Resources.h"
namespace Seele
{
namespace Gfx
{
// IMPORTANT!!
// WHEN DERIVING FROM ANY Gfx:: BASE CLASSES WITH MULTIPLE INHERITANCE
// ALWAYS PUT THE Gfx:: BASE CLASS FIRST
// This is because the refcounting object is unique per allocation, so
// the base address of both the Gfx:: and the implementation class
// need to match for it to work
class Texture : public QueueOwnedResource
{
public:
Texture(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~Texture();
virtual SeFormat getFormat() const = 0;
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virtual uint32 getWidth() const = 0;
virtual uint32 getHeight() const = 0;
virtual uint32 getDepth() const = 0;
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virtual uint32 getNumFaces() const { return 1; }
virtual SeSampleCountFlags getNumSamples() const = 0;
virtual uint32 getMipLevels() const = 0;
virtual void changeLayout(SeImageLayout newLayout) = 0;
virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) = 0;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
};
DEFINE_REF(Texture)
class Texture2D : public Texture
{
public:
Texture2D(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~Texture2D();
virtual SeFormat getFormat() const = 0;
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virtual uint32 getWidth() const = 0;
virtual uint32 getHeight() const = 0;
virtual uint32 getDepth() const = 0;
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virtual SeSampleCountFlags getNumSamples() const = 0;
virtual uint32 getMipLevels() const = 0;
virtual void changeLayout(SeImageLayout newLayout) = 0;
protected:
//Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
};
DEFINE_REF(Texture2D)
class Texture3D : public Texture
{
public:
Texture3D(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~Texture3D();
virtual SeFormat getFormat() const = 0;
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virtual uint32 getWidth() const = 0;
virtual uint32 getHeight() const = 0;
virtual uint32 getDepth() const = 0;
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virtual SeSampleCountFlags getNumSamples() const = 0;
virtual uint32 getMipLevels() const = 0;
virtual void changeLayout(SeImageLayout newLayout) = 0;
protected:
//Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
};
DEFINE_REF(Texture3D)
class TextureCube : public Texture
{
public:
TextureCube(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~TextureCube();
virtual SeFormat getFormat() const = 0;
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virtual uint32 getWidth() const = 0;
virtual uint32 getHeight() const = 0;
virtual uint32 getDepth() const = 0;
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virtual uint32 getNumFaces() const { return 6; }
virtual SeSampleCountFlags getNumSamples() const = 0;
virtual uint32 getMipLevels() const = 0;
virtual void changeLayout(SeImageLayout newLayout) = 0;
protected:
//Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
};
DEFINE_REF(TextureCube)
}
}