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Seele/src/Engine/Graphics/Descriptor.h
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2023-10-26 18:37:29 +02:00
#pragma once
#include "Enums.h"
#include "Resources.h"
namespace Seele
{
namespace Gfx
{
class DescriptorBinding
{
public:
DescriptorBinding()
: binding(0), descriptorType(SE_DESCRIPTOR_TYPE_MAX_ENUM), descriptorCount(0x7fff), shaderStages(SE_SHADER_STAGE_ALL)
{
}
DescriptorBinding(const DescriptorBinding& other)
: binding(other.binding), descriptorType(other.descriptorType), descriptorCount(other.descriptorCount), shaderStages(other.shaderStages)
{
}
uint32 binding;
SeDescriptorType descriptorType;
uint32 descriptorCount;
SeDescriptorBindingFlags bindingFlags = 0;
SeShaderStageFlags shaderStages;
};
DEFINE_REF(DescriptorBinding)
DECLARE_REF(DescriptorSet)
class DescriptorAllocator
{
public:
DescriptorAllocator() {}
virtual ~DescriptorAllocator() {}
virtual void allocateDescriptorSet(PDescriptorSet& descriptorSet) = 0;
virtual void reset() = 0;
};
DEFINE_REF(DescriptorAllocator)
DECLARE_REF(UniformBuffer)
DECLARE_REF(ShaderBuffer)
DECLARE_REF(Texture)
DECLARE_REF(SamplerState)
class DescriptorSet
{
public:
virtual ~DescriptorSet() {}
virtual void writeChanges() = 0;
virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
virtual void updateBuffer(uint32 binding, PShaderBuffer ShaderBuffer) = 0;
virtual void updateSampler(uint32 binding, PSamplerState samplerState) = 0;
virtual void updateTexture(uint32 binding, PTexture texture, PSamplerState samplerState = nullptr) = 0;
virtual void updateTextureArray(uint32_t binding, Array<PTexture> texture) = 0;
virtual bool operator<(PDescriptorSet other) = 0;
virtual uint32 getSetIndex() const = 0;
};
DEFINE_REF(DescriptorSet)
class DescriptorLayout
{
public:
DescriptorLayout(const std::string& name)
: setIndex(0)
, name(name)
{
}
virtual ~DescriptorLayout() {}
DescriptorLayout& operator=(const DescriptorLayout& other)
{
if (this != &other)
{
descriptorBindings.resize(other.descriptorBindings.size());
for (uint32 i = 0; i < descriptorBindings.size(); ++i)
{
descriptorBindings[i] = other.descriptorBindings[i];
}
}
return *this;
}
virtual void create() = 0;
virtual void addDescriptorBinding(uint32 binding, SeDescriptorType type, uint32 arrayCount = 1, SeDescriptorBindingFlags bindingFlags = 0, SeShaderStageFlags shaderStages = SeShaderStageFlagBits::SE_SHADER_STAGE_ALL);
virtual void reset();
virtual PDescriptorSet allocateDescriptorSet();
const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; }
constexpr uint32 getSetIndex() const { return setIndex; }
constexpr void setSetIndex(uint32 _setIndex) { setIndex = _setIndex; }
protected:
Array<DescriptorBinding> descriptorBindings;
PDescriptorAllocator allocator;
std::mutex allocatorLock;
uint32 setIndex;
std::string name;
friend class PipelineLayout;
friend class DescriptorAllocator;
};
DEFINE_REF(DescriptorLayout)
class PipelineLayout
{
public:
PipelineLayout(PPipelineLayout baseLayout)
{
if (baseLayout != nullptr)
{
descriptorSetLayouts = baseLayout->descriptorSetLayouts;
pushConstants = baseLayout->pushConstants;
}
}
virtual ~PipelineLayout() {}
virtual void create() = 0;
virtual void reset() = 0;
void addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout);
void addPushConstants(const SePushConstantRange& pushConstants);
virtual uint32 getHash() const = 0;
protected:
Array<PDescriptorLayout> descriptorSetLayouts;
Array<SePushConstantRange> pushConstants;
};
DEFINE_REF(PipelineLayout)
}
}