2020-06-02 11:46:18 +02:00
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#include "MeshAsset.h"
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#include "Graphics/Mesh.h"
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2021-04-13 23:09:16 +02:00
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#include "Graphics/VertexShaderInput.h"
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2020-06-02 11:46:18 +02:00
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using namespace Seele;
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MeshAsset::MeshAsset()
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{
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}
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2020-06-08 01:44:47 +02:00
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2020-06-02 11:46:18 +02:00
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MeshAsset::MeshAsset(const std::string& directory, const std::string& name)
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: Asset(directory, name)
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{
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}
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2020-06-08 01:44:47 +02:00
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MeshAsset::MeshAsset(const std::filesystem::path& fullPath)
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2020-06-02 11:46:18 +02:00
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: Asset(fullPath)
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{
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2020-06-08 01:44:47 +02:00
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}
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MeshAsset::~MeshAsset()
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{
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}
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void MeshAsset::save()
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{
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}
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void MeshAsset::load()
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{
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2020-08-06 00:54:43 +02:00
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}
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void MeshAsset::addMesh(PMesh mesh)
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{
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2022-01-12 14:40:26 +01:00
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std::scoped_lock lck(lock);
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meshes.push_back(mesh);
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referencedMaterials.push_back(mesh->referencedMaterial);
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2020-08-06 00:54:43 +02:00
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}
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2022-01-12 14:40:26 +01:00
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const std::vector<PMesh> MeshAsset::getMeshes()
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2020-08-06 00:54:43 +02:00
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{
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2022-01-12 14:40:26 +01:00
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std::scoped_lock lck(lock);
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2020-08-06 00:54:43 +02:00
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return meshes;
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2020-06-02 11:46:18 +02:00
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}
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