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Seele/src/Engine/Component/StaticMesh.h
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#pragma once
#include "Graphics/GraphicsResources.h"
namespace Seele
{
namespace Component
{
struct StaticMesh
{
PVertexShaderInput vertexBuffer;
Gfx::PIndexBuffer indexBuffer;
PMaterialAsset material;
};
} // namespace Component
} // namespace Seele