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Seele/src/Engine/Asset/FontLoader.cpp
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#include "FontLoader.h"
#include "Graphics/Graphics.h"
#include "FontAsset.h"
#include "AssetRegistry.h"
using namespace Seele;
FontLoader::FontLoader(Gfx::PGraphics graphics)
: graphics(graphics)
{
}
FontLoader::~FontLoader()
{
}
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void FontLoader::importAsset(const std::filesystem::path& filePath, const std::string& importPath)
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{
std::filesystem::path assetPath = filePath.filename();
assetPath.replace_extension("asset");
PFontAsset asset = new FontAsset(assetPath.generic_string());
std::error_code code;
std::filesystem::copy_file(filePath, asset->getFullPath(), code);
asset->setStatus(Asset::Status::Loading);
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AssetRegistry::get().registerFont(asset, importPath);
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import(filePath, asset);
}
void FontLoader::import(std::filesystem::path path, PFontAsset asset)
{
asset->load();
}