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Seele/src/Engine/Material/Material.h
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#pragma once
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#include "ShaderExpression.h"
#include "Graphics/GraphicsResources.h"
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namespace Seele
{
DECLARE_REF(MaterialInstance)
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class Material
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{
public:
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Material(Gfx::PGraphics graphics,
Array<PShaderParameter> parameter,
Gfx::PDescriptorLayout layout,
uint32 uniformDataSize,
uint32 uniformBinding,
std::string materialName,
Array<PShaderExpression> expressions,
MaterialNode brdf);
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~Material();
Gfx::PDescriptorLayout getDescriptorLayout() const { return layout; }
PMaterialInstance instantiate();
const std::string& getName() { return materialName; }
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void save(ArchiveBuffer& buffer) const;
void load(ArchiveBuffer& buffer);
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void compile();
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private:
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Gfx::PGraphics graphics;
std::string brdfName;
uint32 uniformDataSize;
uint32 uniformBinding;
uint64 instanceId;
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Gfx::PDescriptorLayout layout;
std::string materialName;
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Array<PShaderExpression> codeExpressions;
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Array<PShaderParameter> parameters;
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MaterialNode brdf;
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};
DEFINE_REF(Material)
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} // namespace Seele