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Seele/src/Engine/Asset/MeshAsset.h
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#pragma once
#include "Asset.h"
namespace Seele
{
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DECLARE_REF(Mesh)
DECLARE_REF(MaterialAsset)
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class MeshAsset : public Asset
{
public:
MeshAsset();
MeshAsset(const std::string& directory, const std::string& name);
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MeshAsset(const std::filesystem::path& fullPath);
virtual ~MeshAsset();
virtual void save() override;
virtual void load() override;
void addMesh(PMesh mesh);
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const Array<PMesh> getMeshes();
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private:
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Array<PMesh> meshes;
Array<PMaterialAsset> referencedMaterials;
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};
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DEFINE_REF(MeshAsset)
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} // namespace Seele