61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
#include "TextureLoader.h"
|
|||
|
|
#include "TextureAsset.h"
|
||
|
|
#include "Graphics/Graphics.h"
|
||
|
|
#include "AssetRegistry.h"
|
||
|
|
#define STB_IMAGE_IMPLEMENTATION
|
||
|
|
#include <stb_image.h>
|
||
|
|
|
||
|
|
using namespace Seele;
|
||
|
|
|
||
|
|
TextureLoader::TextureLoader(Gfx::PGraphics graphics)
|
||
|
|
: graphics(graphics)
|
||
|
|
{
|
||
|
|
import("./textures/placeholder.png");
|
||
|
|
placeholderTexture = AssetRegistry::findTexture("./textures/placeholder.png");
|
||
|
|
}
|
||
|
|
|
||
|
|
TextureLoader::~TextureLoader()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
void TextureLoader::importAsset(const std::string& filePath)
|
||
|
|
{
|
||
|
|
futures.add(std::async(std::launch::async, &TextureLoader::import, this, filePath));
|
||
|
|
}
|
||
|
|
|
||
|
|
void TextureLoader::import(const std::string& path)
|
||
|
|
{
|
||
|
|
PTextureAsset asset = new TextureAsset(path);
|
||
|
|
AssetRegistry::get().textures[path] = asset;
|
||
|
|
asset->setStatus(Asset::Status::Loading);
|
||
|
|
int x, y, n;
|
||
|
|
const std::string fullPath = std::string(asset->getFullPath());
|
||
|
|
unsigned char* data = stbi_load(fullPath.c_str(), &x, &y, &n, 0);
|
||
|
|
TextureCreateInfo createInfo;
|
||
|
|
createInfo.resourceData.data = data;
|
||
|
|
createInfo.resourceData.size = x * y * n * sizeof(unsigned char);
|
||
|
|
createInfo.width = x;
|
||
|
|
createInfo.height = y;
|
||
|
|
switch (n)
|
||
|
|
{
|
||
|
|
case 1:
|
||
|
|
createInfo.format = Gfx::SE_FORMAT_R8_UINT;
|
||
|
|
break;
|
||
|
|
case 2:
|
||
|
|
createInfo.format = Gfx::SE_FORMAT_R8G8_UINT;
|
||
|
|
break;
|
||
|
|
case 3:
|
||
|
|
createInfo.format = Gfx::SE_FORMAT_R8G8B8_UINT;
|
||
|
|
break;
|
||
|
|
case 4:
|
||
|
|
createInfo.format = Gfx::SE_FORMAT_R8G8B8A8_UINT;
|
||
|
|
break;
|
||
|
|
default:
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
|
||
|
|
Gfx::PTexture2D texture = graphics->createTexture2D(createInfo);
|
||
|
|
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
|
||
|
|
asset->setTexture(texture);
|
||
|
|
asset->setStatus(Asset::Status::Ready);
|
||
|
|
}
|